Jump to content

Recommended Posts

Posted

Hi all,

 

I want to try an heretic thing: adding music in flight, and i think the only way to do this well is to use LUA, and for begining, as a mission script.

 

I know it exist function "outSound" that correspond to the editor's trigger action, but this function is not adapted to what i want to do.

 

So the question is: Is there a way to play sound in a more "low level" way, by creating a sound node object for exemple, and is there any way to control this sound node ? By controlling i mean:

- Access to "play" and "stop" commands for the sound node

- Access to "loop playing" option or at least a "playing" or "ended" variable to know when the sound is ended, to make it loop manually.

- Access to local "gain" value of the sound node

- etc.

  • Like 1
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...