sedenion Posted December 25, 2015 Posted December 25, 2015 Hi all, I want to try an heretic thing: adding music in flight, and i think the only way to do this well is to use LUA, and for begining, as a mission script. I know it exist function "outSound" that correspond to the editor's trigger action, but this function is not adapted to what i want to do. So the question is: Is there a way to play sound in a more "low level" way, by creating a sound node object for exemple, and is there any way to control this sound node ? By controlling i mean: - Access to "play" and "stop" commands for the sound node - Access to "loop playing" option or at least a "playing" or "ended" variable to know when the sound is ended, to make it loop manually. - Access to local "gain" value of the sound node - etc. 1
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