tacca Posted January 4, 2016 Posted January 4, 2016 Hi, this is a long shot but I thought it wouldnt hurt to ask. Is it possible to get the object names used in 3ds max for the huey cabin (back half). If so, I can create variable interiors to go with skins rather than have one texture effect every skin. To further elaborate I was trying to change the cabin color and seats in the back of the huey to better match a deniable operations skin I was making. I finally found that the texture for this was uh1_int.tga.dds within the uh-1.zip liveries zip. Now if I modify (paint) this file, add it to a livery folder and add to description.lua the follow line {"uh1-cpt",0, "uh1_int.tga.dds", false}; It does apply it but to only a few objects within the cockpit (mainly the seatbelts and latches) as below (i scribbled a heap of blue lines of the texture as a quick test). Now if I overwrite the master uh1_int.tga.dds within the zip file then the changes appear throughout the whole cabin (like below) but it will effect every single huey in the game So my request to Belsimtek is to let us know a couple of names of the objects that make up the cabin. preferably at least the green seats and the terrible grey walls. Thanks Frenchy :) Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
ebabil Posted January 4, 2016 Posted January 4, 2016 i hope you will get what you want, it would be very good specialized interiors indeed FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Pfeil Posted January 4, 2016 Posted January 4, 2016 A while ago I looked into this for my own private skin, I made some comments in my description.lua that could be of use to you, though they're not complete or guaranteed to be accurate: {"UH1-cpt-door", 0 ,"UH1_door_c",true}; --Door, footrests, pedal linkage {"UH1-cpt_karkas", 0 ,"UH1_karkas_c",true}; --Front cockpit interior inner framework {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c",true}; --Front cockpit interior outer skin, flight stick stem, nose inside framework {"UH1-cpt_panel", 0 ,"UH1_panel_c",true}; --instrument panel, collective switches, circuit breaker outer nuts, some instrument panel controls, whiskey compass box {"UH1-cpt_central_box", 0 ,"UH1_boxs_c",true}; --Center pedestal, collective tube and throttle, overhead panel, overhead vents, overhead lights, overhead box(inverter?) {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; --Gunner flex sight, windshield wipers, compass bezel, localizer bezel, altimeter inside, ADF signal strength dial {"seats_mat", 0 ,"uh1_seats_c_gray",false};--{"seats_mat", 0 ,"uh1_seats_c",true}; --Seats, windshield wiper motors, copilot nose bubble wiring {"uh1_int", 0 ,"uh1_int_gray",false};--seatbelts, external flight controls, external windshield wipers, external cockpit door handles, flare dispensers --{"ab212_int_panel", 0 ,"uh1_int",true}; --External view instrument panel {"ab212_int_white", 0 ,"uh1_int_gray",false};--{"ab212_int_white", 0 ,"uh1_int",true}; --External AND Internal cabin, when white or no dome light on {"ab212_int_green", 0 ,"uh1_int_gray",false};--{"ab212_int_green", 0 ,"uh1_int",true}; --External AND Internal cabin, when green dome light on --{"uh1_int_dam", 0 ,"uh1nope",true}; --Unknown, presumably when cabin damage occurs --{"UH1-cpt_seats", 0 ,"uh1_seats_c",true}; --Not working, somehow not seat texture? Windshield wiper motors too? Some of these I found in other skins, for others I opened the model files in a text editor and looked for sections defining textures(I'd tell you which ones, but it's been too long and I didn't make proper notes for that). I think the default "missing texture" texture has changed, as it used to be bright orange, making it relatively easy to discern which parts were which texture, however it's a green camo pattern now last I've checked. You can still try this by setting the name of the texture to something nonexistent({"uh1_int_dam", 0 ,"uh1nope",true}; would be an example). The cabin(where the bench seats and gunner positions are) appears to be the exterior model without the front section, the cockpit is a separate mesh sitting inside that with a number of different textures, some of which I've listed above. 1
tacca Posted January 5, 2016 Author Posted January 5, 2016 A while ago I looked into this for my own private skin, I made some comments in my description.lua that could be of use to you, though they're not complete or guaranteed to be accurate: You sir are a gentleman and a scholar :thumbup: Thanks heaps and have some rep. {"UH1-cpt-door", 0 ,"UH1_door_c",true}; --Door, footrests, pedal linkage {"UH1-cpt_karkas", 0 ,"UH1_karkas_c",true}; --Front cockpit interior inner framework {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c",true}; --Front cockpit interior outer skin, flight stick stem, nose inside framework {"UH1-cpt_panel", 0 ,"UH1_panel_c",true}; --instrument panel, collective switches, circuit breaker outer nuts, some instrument panel controls, whiskey compass box {"UH1-cpt_central_box", 0 ,"UH1_boxs_c",true}; --Center pedestal, collective tube and throttle, overhead panel, overhead vents, overhead lights, overhead box(inverter?) {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; --Gunner flex sight, windshield wipers, compass bezel, localizer bezel, altimeter inside, ADF signal strength dial Yeah I had figured these ones out, thanks for the confirmation. For other people here is some pics to help clear it up. And this only applies when viewing from within the cockpit Green = UH_karkas_c Red = UH_karkas2_c Orange = UH1_boxs_c Blue = UH1_dev_2 {"seats_mat", 0 ,"uh1_seats_c_gray",false};--{"seats_mat", 0 ,"uh1_seats_c",true}; --Seats, windshield wiper motors, copilot nose bubble wiring {"uh1_int", 0 ,"uh1_int_gray",false};--seatbelts, external flight controls, external windshield wipers, external cockpit door handles, flare dispensers --{"ab212_int_panel", 0 ,"uh1_int",true}; --External view instrument panel {"ab212_int_white", 0 ,"uh1_int_gray",false};--{"ab212_int_white", 0 ,"uh1_int",true}; --External AND Internal cabin, when white or no dome light on {"ab212_int_green", 0 ,"uh1_int_gray",false};--{"ab212_int_green", 0 ,"uh1_int",true}; --External AND Internal cabin, when green dome light on --{"uh1_int_dam", 0 ,"uh1nope",true}; --Unknown, presumably when cabin damage occurs --{"UH1-cpt_seats", 0 ,"uh1_seats_c",true}; --Not working, somehow not seat texture? Windshield wiper motors too? Thankyou, this is the info I was looking for Some of these I found in other skins, for others I opened the model files in a text editor and looked for sections defining textures(I'd tell you which ones, but it's been too long and I didn't make proper notes for that). Genius, I must have looked in every huey .lua and config file trying to find exactly this. Never thought to open the .edm file in a text editor I think the default "missing texture" texture has changed, as it used to be bright orange, making it relatively easy to discern which parts were which texture, however it's a green camo pattern now last I've checked. You can still try this by setting the name of the texture to something nonexistent({"uh1_int_dam", 0 ,"uh1nope",true}; would be an example). The cabin(where the bench seats and gunner positions are) appears to be the exterior model without the front section, the cockpit is a separate mesh sitting inside that with a number of different textures, some of which I've listed above. Yes to pretty much everything here. I made some of my own solid color textures as you see in the pictures above to do exactly this. Its very clever how the cockpit and external model are blended in game. Again for anyone else following along, the exterior mesh with rough cockpit textures (what you see in F2) can be found at /Bazar/World/Shapes/ab-212.edm and the the detailed cockpit model (front half, seen in F1) is at (only if you have the huey module installed): Mods/aircraft/UH-1H/Cockpit/Shape/Cockpit_UH-1H.edm Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
tacca Posted February 20, 2016 Author Posted February 20, 2016 If anyone happens across this thread looking for similar have a look at this great new tool that will generate the name of every texture within a .edm file http://forums.eagle.ru/showthread.php?t=159784 shout out to Uboats for making it :) Ultimate JSMGE Guide for DCS - Video Version ----------- Frenchy's NVG mod for DCS 1.5 and 2.0 ----------- Mirage 2000 photoshop livery templates ----------- Frenchy :)
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