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So I know people have had good results with the oculus DK 1 and 2. Is there any idea about how well VIVE (Valve + HTC) or OSVR (Razer) might work with DCS?

 

I don't know anything about the drivers behind them. did ED have to do anything special to get the Oculus to work? that would have to then be redone for the others or do they all have some similarities in how they draw VR display and send back user data?

Posted
So I know people have had good results with the oculus DK 1 and 2. Is there any idea about how well VIVE (Valve + HTC) or OSVR (Razer) might work with DCS?

 

I don't know anything about the drivers behind them. did ED have to do anything special to get the Oculus to work? that would have to then be redone for the others or do they all have some similarities in how they draw VR display and send back user data?

 

While almost every Virtual Reality visors work with same principles, there are differences and it can make difficulties if trying to make "universal" method.

Probably the main difference comes from the visors optics and display sizes, how the Field Of View is made for the viewer and then what those requires.

The VR visors actually would benefit a lot when the virtual camera would be circular, instead rectangular. So we could actually see "half-sphere"/"half-dome" what is the best projection for flight simulators.

 

Then the processing could be made easier just using a special screens in visors that uses different pixel densities (pixel sizes) further from screen center. This to ease that we could actually make so big displays that would offer almost 180° field of view horizontally and 140° vertically. And that would require special treatment for the software, so it knows it where the viewer is looking at (head position, not eye position) and then that is used to use different image data for "each pixel". Meaning we could see very accurately (high pixel density) about +/- 30° from center, and then lower the textures and meshes more when going further from the center. So eventually just on edges of our eye movement field we would have very low resolution that would offer us basically just colors, shapes and motion.

And in DCS it would mean that it would then use a larger sprite model when aircraft is further from our center of view, and then it would allow us to spot motion/shape just edge of our view while not consuming much hardware resources and not looking too soft.

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

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