JawsMa Posted January 7, 2016 Posted January 7, 2016 [ame] [/ame] You all know it ofc... One tells bandit at 6miles and 1 sec later, one of the 2, f14 pilots has Tally on the 2 bandits. I assume under the circumstances that the two f14's are not that separated so that one of them are much closer to the migs then the other?, Are they using tarps to achieve that Tally? What u guys think?
USSInchon Posted January 8, 2016 Posted January 8, 2016 At 6 miles, it is likely it was visual sighting from the Mk1 Eye-ball rather than any of the other sensors.
GGTharos Posted January 8, 2016 Posted January 8, 2016 That know where to look. You kind of simulate that in game by zooming a bit, but there are a lot of factors that can help a tally. Aspect, engine smoke, contrast. 6nm is probably about the limit for something the size of a23. That's not too day you couldn't see it further out, but you shouldn't expect it. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
LuSi_6 Posted January 8, 2016 Posted January 8, 2016 doens't the USAF consider everything past 5nm to be BVR? The document about it is even somewhere here in the forum :pilotfly: Warthog HOTAS, Saitek Pedals, Oculus Rift :joystick:
GGTharos Posted January 8, 2016 Posted January 8, 2016 Depends on the aircraft you're fighting. They have some fairly detailed studies regarding aircraft size vs. visibility distance ... DCS does it right except for the number of pixels being low at default zoom (say, 1-3 pixels). It's really hard to do this right on a screen. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
JawsMa Posted January 8, 2016 Author Posted January 8, 2016 (edited) Depends on the aircraft you're fighting. They have some fairly detailed studies regarding aircraft size vs. visibility distance ... DCS does it right except for the number of pixels being low at default zoom (say, 1-3 pixels). It's really hard to do this right on a screen. You refereing to this:http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0005594 ? If you have some other study on the matter, plz share it. As I read this and precieve DCS visibility, they are´nt even close to real world. I can make out nose position and aspect at max 1.0 nm. A leadturn setup is more or less impossible. Please dont bring binoculours into the discussion. It has and will never be a valid way of simulating modern air combat. This is actually the factor why I dont fully convert right now from another sim. Otherwise its AMAZING! Cheers! /Jaws Edited January 8, 2016 by JawsMa
GGTharos Posted January 8, 2016 Posted January 8, 2016 That's one of them, though it specifically deals with contrast. If I don't forget I'll get some others :-) The actual pixel size of aircraft definitely did not match. Again this is a problem caused by trying to get so much stuff onto a flat screen. There's no real fix AFAIK. And I don't want to go back to the dot hunting days where people could see aircraft 50km away and wouldn't even bother turning on their radar. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
JawsMa Posted January 8, 2016 Author Posted January 8, 2016 (edited) Thx! As u certainly know, one other sim is using lods ofc that keep airplaneshape the hole way and at a certain distance it changes just that contrast of the skin/polycolour, that with something called smartscaling that scales up the size at a given distance so and so much gives what to me is recieved as something that is able to simulate real world IMHO very well. I cant understand why this is such a hard thing to do right, but thats because I know so little about it ofc. :-) Cheers! /Jaws Edited January 8, 2016 by JawsMa
GGTharos Posted January 8, 2016 Posted January 8, 2016 The opinion from a friend that did this for real is that the other SIM gives you way too much. It does it wrong but in the other direction. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Gunnergolly Posted January 8, 2016 Posted January 8, 2016 Yes it's the dogfight sound track from that "certain other sim" :music_whistling:... Win 11 Home 64Bit, i7-13700K@5.2Ghz Water Cooled, 32 Gb RAM, PNY RTX4090, Pimax Crystal, Quest Pro, Realsimulator FSSB R3 ULTRA, Virpil/Thrustmaster Warthog HOTAS combo, MFG Crosswind Pedals.
Emu Posted January 9, 2016 Posted January 9, 2016 doens't the USAF consider everything past 5nm to be BVR? The document about it is even somewhere here in the forum Most stats from Desert Storm used 10nm.
JawsMa Posted January 10, 2016 Author Posted January 10, 2016 Think of the dream to be able to consider 10nm wvr without binos in dcs. :-) One can only hope for the future.
NeilWillis Posted January 10, 2016 Posted January 10, 2016 You all know it ofc... One tells bandit at 6miles and 1 sec later, one of the 2, f14 pilots has Tally on the 2 bandits. I assume under the circumstances that the two f14's are not that separated so that one of them are much closer to the migs then the other?, Are they using tarps to achieve that Tally? What u guys think? Tally means acquired with the Mk1 eyeball. Capture is the phrase to be used for sensor acquisition.
JawsMa Posted January 10, 2016 Author Posted January 10, 2016 Now you mention it, I remember it. You are correct and the thing is then crystalclear. Thank you!
GGTharos Posted January 10, 2016 Posted January 10, 2016 How about no. 10nm is not WVR. That someone chose some arbitrary distance for a given study is one thing, but it's certainly too far considering other studies. Think of the dream to be able to consider 10nm wvr without binos in dcs. :-) One can only hope for the future. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
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