StrongHarm Posted January 21, 2016 Posted January 21, 2016 (edited) Nevada Test and Training Range Live Fire Exercise Weapon Employment Procedural Analysis and Refinement MP/SP 4x A-10C 4x KA-50 4x Observer DOWNLOAD: https://www.digitalcombatsimulator.com/en/files/1720895/ (For Caucasus version see: https://www.digitalcombatsimulator.com/en/files/1222073/) ******************************************************** SQUADRON OPS SCHEDULE NTTR LFX WEPAR OODA Loop Observe, Orient, Decide, Act Twenty Five ACTIVE targets are available for Weapon Employment Procedural Analysis and Refinement exercise - STOs will join Hawg formations 1 and 2 as observers - Blacksharks (MP clients) may be available to provide SEAD TARGETS: 1. Air Defense(2) - Marked by NAV Points 'ADDER' and 'BANKS' 2. Primary Target(1) - Hardened bunker marked by NAV Point 'TOWEL' 3. Armored Vehicle(10) - T-90 targets of opportunity 4. Unarmored Vehicle(10) - Soft targets of opportunity 5. Airborne(2) - KA-50 air targets of opportunity 6. Soft(NR) - Extra credit foot mobiles running for their lives A-10C ELEMENT ORDERS: 1. Plan proper ingress 2. Plan Target Priority 3. If Blacksharks (MP clients) are available hold WP2 for 'SEAD complete' 4. Employ appropriate weapon against each target at Bullseye SUPPORT: 1. Tanker (Texaco, 251 AM, 40Y) is available West of AO for AARX at discretion. 2. AWACS (Darkstar, 251 AM) shadowing tanker. *NOTE TO HAWGS: Theater traffic (Redflag '07 recording) is being relayed by Darkstar on 30.000Hz VHF FM. Turn your VHF FM radio down so you can hear UHF traffic. KA-50 ELEMENT ORDERS: 1. Follow mountains to IP - Position is just outside estimated missile threat range 2. Provide SEAD at Bullseye - Targets at PVI TGT NAV1 and NAV2 3. Assist strike package as required Edited April 29, 2016 by StrongHarm It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
StrongHarm Posted January 21, 2016 Author Posted January 21, 2016 The purpose of this mission is to provide an immersive environment to practice weapons deployment. There are fixed targets with fixed variables so you can try different tactics and procedures (such as best HOF for CBUs, or best orbit slant range for instance). You'll interact with a virtual STO who flies your left wing in an F5. There is radio chatter from a Red Flag recording, and F15s come in at some point to provide air cover. You can fly this SP or MP. In SP there's an option to fly KA50 for SEAD then call in AI Hawgs to hit the targets. In MP Hawgs are given orders to hold WP2 until KA50s can SEAD (if clients are detected in KA50s). KA-50s will also find an unscheduled mission to hunt down some mobile targets while Hawg clients hit the primary and secondary objectives. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
StrongHarm Posted January 23, 2016 Author Posted January 23, 2016 I should also mention; you have an AI wingman that has a different loadout you can take over with RSH+J if you want to work with different weapons. Also, if you fly KA-50 in SP you can call in AI hawgs with F10 then take over the lead bird with the same key combo. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Steel Jaw Posted January 23, 2016 Posted January 23, 2016 (edited) Good work, brother, will try it tomorrow. Side note, at no time ought Hawgs and Sharks be doing SEAD/DEAD. Not your fault when DCSW has no Vipers nor Bugs/Rhinos to fly. Edited January 23, 2016 by Mower "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
StrongHarm Posted January 23, 2016 Author Posted January 23, 2016 Hey Mower! Thanks! Agreed, but you have to admit that the Shark is more survivable than the Hawg at SEAD/DEAD. I could have just had some AI F-16s go in and prep the AO, but that wouldn't have been as fun. :) It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
StrongHarm Posted February 16, 2016 Author Posted February 16, 2016 Try this one out yet Mower? As to Blackshark being used for SEAD, it occured to me that the first U.S. aircraft to cross over the Iraqi border to SEAD the area for other sorties was.... AH-64 Apache It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
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