TheHighwayman Posted January 30, 2016 Posted January 30, 2016 I am building my second mission, so I am quite a novice. The mission is a sort of "defect in the MiG 15" sort of mission with MiG15s and F86s as adversaries. Your job is to avoid what you can and land at an enemy airbase (all airbases are enemy, since you're defecting). I have put plenty of aircraft in the air to intercept you, and I have set them to Search and Engage in particular areas. I set the End Condition to about 1 hour after mission start to ensure aircraft will remain on station, looking for you. Unfortunately, they all just fly around a bit, ignore you when you pass by, then try to land way too early. Obviously I'm doing something wrong/the hard way, but I don't know what it is. Suggested fixes are appreciated. Thanks!
Grimes Posted January 30, 2016 Posted January 30, 2016 Use a switch waypoint near the end of their route to send them back to an earlier WP. They will loop until they run low on fuel. You can also use an orbit task to force them to be in a specific area with the same logic of orbiting until they are out of gas. As for detection these aircraft don't have any sensors other than their "eyes" to detect you. So you often gotta be fairly close or in contact with friendlies for them to know about you. You could try adding some EWR/AWACs radars which communicate detected aircrafts position over radio. Otherwise you might just have to add more aircraft. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
TheHighwayman Posted January 30, 2016 Author Posted January 30, 2016 Thank you, Grimes. I did add an AWACS aircraft, but it is distant, so probably can't direct very well? How does AWACS see you, onboard sensor? I didn't want to include one because it is the wrong time period, however, if it makes the mission an actual challenge, then by all means, I will. I will add the switch waypoints as you suggest. Thanks. Additional thoughts are welcome.
TheHighwayman Posted January 30, 2016 Author Posted January 30, 2016 (edited) Update: AWACS did the trick. Now I feel hunted! It's still a bit easy to get away, I wish the AI tried a little harder to kill you, but the addition of AWACS means they now actually make an effort as you pass by. Thanks! Edited January 30, 2016 by TheHighwayman type-o
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