DarkCrow Posted January 31, 2016 Posted January 31, 2016 (edited) This is my first set of missions to release to the community. If the more experienced mission creators could look over the Trigger Logic and give me advice and recommendations so I can learn for future mission building I would be grateful. The missions are designed to practice gunnery on moving targets with the A-10C in various conditions to become more proficient at it. Each mission contains 10 Rounds of gunning on a moving target ranging for 15-30 knots either East to West or West to East randomly. Each mission has different parameters to add difficulty and different challenges. In each mission you must destroy the target before flying into the no fly zone (marked out by airshow cones also "NO FLY ZONE" IP), the target must be within the engagement zone, and in missions 5-8 you must be above 8500 ft when the target is destroyed. Each round will start in 5 minute intervals after flying to the Initial Point "BEGIN". After you have either destroyed the target or missed climb back out to IP "BEGIN" to prepare for the next round. The attachment includes mission parameters document, and flag info document (for troubleshooting and helping me learn the trigger system as I get in to building more complex missions), and 8 variations of the mission. A-10C Gunnery Games.zip Edited February 5, 2016 by DarkCrow
DarkCrow Posted February 5, 2016 Author Posted February 5, 2016 (edited) I was testing mission #005 again this morning and learned that the "Unit above altitude" condition is actually in meters and not feet so I re-uploaded the fixed missions here (fixed missions #005-#008 ). Hope to hear how the trigger system is working on others PC's so I can learn for more complex missions. Edited February 5, 2016 by DarkCrow
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