atonium83 Posted February 22, 2016 Posted February 22, 2016 Hi guys, I've got a question about the BLG-66 antirunway bomb. The anti-runway mission in DCS is it really effective ? Runway are really unavailable after bombing ? Or this is just a feature where the bomb hit the runway but doesn't affect it ? Thanks in advance for your aswers ! Best regards.
Zeus67 Posted February 22, 2016 Posted February 22, 2016 Hi guys, I've got a question about the BLG-66 antirunway bomb. The anti-runway mission in DCS is it really effective ? Runway are really unavailable after bombing ? Or this is just a feature where the bomb hit the runway but doesn't affect it ? Thanks in advance for your aswers ! Best regards. First, the BLG-66 is the Belouga cluster bomb. You are talking about the BAP-100. Second, ED told me that indeed, there is a runway damage timer that starts when the runway is hit by cratering munitions. I don't know for how long the timer runs, but for a while the runway is flagged as unavailable. I assume this works for both Solo and MP. The "damage" does not trigger any visual cue. Remember that they keyword here is cratering munitions, so that means durandals and their like. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
RoflSeal Posted February 22, 2016 Posted February 22, 2016 I would imagine currently no, since T.5 map engine (Straight of Hormuz and after) is supposed have dynamic mesh technology (so supposedly bomb craters). Otherwise I think there can be scripts in multiplayer where if the runway gets bombed, you can't spawn at the airfield anymore.
atonium83 Posted February 22, 2016 Author Posted February 22, 2016 (edited) First, the BLG-66 is the Belouga cluster bomb. You are talking about the BAP-100. Second, ED told me that indeed, there is a runway damage timer that starts when the runway is hit by cratering munitions. I don't know for how long the timer runs, but for a while the runway is flagged as unavailable. I assume this works for both Solo and MP. The "damage" does not trigger any visual cue. Remember that they keyword here is cratering munitions, so that means durandals and their like. Okay, thanks for your answer, but for the BLG-66 it depend of the version that you've made. In the french air Force, we had the three variants of this bomb, AC (Anti-Tank), EC (Anti-personnel = for the infantry and lethal within 60 meters) and IZ for runway, roads... Edited February 22, 2016 by atonium83
VTJS17_Fire Posted February 23, 2016 Posted February 23, 2016 In the past (FC 1.12 and FC 2) there was real damage on the runway and flat craters (like described by Zeus). If you took off from or tried to land on a bombed runway, you damaged your tires and sometimes your aircraft, as well. Hardware: Intel i5 4670K | Zalman NPS9900MAX | GeIL 16GB @1333MHz | Asrock Z97 Pro4 | Sapphire Radeon R9 380X Nitro | Samsung SSDs 840 series 120GB & 250 GB | Samsung HD204UI 2TB | be quiet! Pure Power 530W | Aerocool RS-9 Devil Red | Samsung SyncMaster SA350 24" + ASUS VE198S 19" | Saitek X52 | TrackIR 5 | Thrustmaster MFD Cougar | Speedlink Darksky LED | Razor Diamondback | Razor X-Mat Control | SoundBlaster Tactic 3D Rage ### Software: Windows 10 Pro 64Bit [sIGPIC][/sIGPIC]
atonium83 Posted February 23, 2016 Author Posted February 23, 2016 (edited) In the past (FC 1.12 and FC 2) there was real damage on the runway and flat craters (like described by Zeus). If you took off from or tried to land on a bombed runway, you damaged your tires and sometimes your aircraft, as well. Yeah that's why I ask for 1.5/2.0, it can be cool if we have real damages on the terrain in the future... Edited February 24, 2016 by atonium83
Zeus67 Posted February 24, 2016 Posted February 24, 2016 Yeah that's why I ask for 1.5/2.0, it can ben cool if we have real damages on the terrain in the future... As I said, ED confirmed that there is timed runway damage when the proper munitions hits it. For an undisclosed period of time the runway is not available. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning." "The three most dangerous things in the world are a programmer with a soldering iron, a hardware type with a program patch and a user with an idea."
atonium83 Posted February 24, 2016 Author Posted February 24, 2016 As I said, ED confirmed that there is timed runway damage when the proper munitions hits it. For an undisclosed period of time the runway is not available. Thanks for your answers, you're doing a great job on this plane ! :thumbup:
mattebubben Posted February 24, 2016 Posted February 24, 2016 Two questions. 1.Will you add the BAP-100? 2. Will you add the different munition variants of the BLG-66?
xaoslaad Posted May 15, 2016 Posted May 15, 2016 If the BLG 66 is supposed to deny the runway it doesn't. You can easily check by putting a client slot to start on the runway and then bomb it with an air start M2000-C with BLG-66's til blue in the face. The runway takeoff slot will always take off on the runway. Now repeat with an Su-25T with Beta 500 shp. Hop in your runway takeoff slot and he's bumped to parking and told the runway is closed. Of course you can just take off as long as you avoid the craters, but it would probably properly deny the AI.
nomdeplume Posted May 15, 2016 Posted May 15, 2016 BLG-66 is not yet implemented, in-game the Mk-20 Rockeye is used instead at present. You can use Mk-82 (or Mk-82S) for AI runway denial at present.
sirscorpion Posted May 24, 2016 Posted May 24, 2016 Two questions. 1.Will you add the BAP-100? 2. Will you add the different munition variants of the BLG-66? would like to know this as well.
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