WildBillKelsoe Posted February 28, 2016 Posted February 28, 2016 Hi, I am trying to recreate 007's black market cruise missile scene in Tomorrow Never Dies (opening scene). Is it possible to assign a trigger so that only one missile is fired on an area, and when it gets to that area (lets call it projectile inside zone), it executes explode unit for some parked cars, static objects. I know its a long shot but I do know one missile can be fired by setting one as QTY in the red triangle options. basically a trigger that query fired ammo (BGM-blah blah tomahawk) instead of actual units. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
WildBillKelsoe Posted February 28, 2016 Author Posted February 28, 2016 I think I may need to time the scene so that for a unit (e.g. infantry) to match missile TOT be synced. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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