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Posted

So I know this sounds crazy, but I want to know if its possible to either make aircraft carriers be able to be in the air, or more ideally, make the planes that spawn on the carrier spawn way up in the air so that the pilots must do a cold air start.

 

Is such an impossible sounding thing, possible? I've played with the variables in a .miz file trying to change the coordinates of the Kuznetsov so that it spawns in the air. I've tried changing values in the kuznetsov.lua to allow it to either spawn in the air or force planes to spawn high in the air. Neither seemed to work.

 

I know there must be variables for where the planes spawn because while the Su-33 spawns fine, the Su-25 and Su-25T both spawn about 100m in the air and crash onto the deck.

 

Does anyone have any information that could help me? Any help would be greatly appreciated.

Posted

I have never tried this, but as far as I know, every time the game spawns a ground unit (including aircraft that start on the ground), it only looks at the X and Z coordinates. It figures out the Y coordinate (altitude) by casting a ray towards the ground and seeing where it hits something.

 

(Related: the discussion in the MiST thread starting at post #958.)

 

What might work here is the following:

- spawn several static objects or ground units on the parking spot to build a stack of things

- spawn your aircraft

- remove the "ladder" objects you spawned before

 

It might end up just making everything explode on spawn, though.

 

If you are only targeting single player, you might be able to trigger a failure somehow, but I don't know if there is a failure that would kill the engines but allow them to be restarted again.

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