fitness88 Posted March 30, 2016 Posted March 30, 2016 In the Mig-29s above the fuel gauge there is a fuel indicator that gives you your current KM to zero fuel based on current consumption. In the F-15 I don't see any gauge like that. However by calculating Lbs. of fuel flow per hour divided into total Lbs. of fuel on board you can get the approx. time you have in the air before you go dry. Then further calculating the flight time to next Way Point [indicated on HUD] you can calculate if you have enough time to get to where you're going. Am I missing something? Thank you.
GGTharos Posted March 30, 2016 Posted March 30, 2016 You're not missing anything. Fuel consumption requirements are computed and known before the mission is flown. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
fitness88 Posted March 30, 2016 Author Posted March 30, 2016 You're not missing anything. Fuel consumption requirements are computed and known before the mission is flown. Thanks for the confirmation. Talking about fuel, I was noticing the F-15 has 5 separate zones in afterburner, clearly indicated by an audible as you enter each zone and on the fuel flow gauge. I was wondering which zone gives the best bang for your buck...so to speak, in terms of fuel used vs. performance gained or is it perfectly linear? Also I noticed the fuel flow gauge doesn't dedicate much range on the dial to military power however once you go into AB the incremental jumps are expectedly huge. It might be nice to have a greater dedication for military power.
GGTharos Posted March 30, 2016 Posted March 30, 2016 I'm not sure what you mean about mil power indications for fuel flow ... the range is much more compressed than for AB :) I believe AB still needs some fixing in the FC3 F-15. You should be able to cruise at M2 in stage 4 (clean), and at a slightly lower mach number if you have things hanging off the plane ... obviously you can't in-game right now, so stages other than 5 have a more limited utility than they ought to have, IMHO. I don't think it's necessarily linear either ... stages 1.4 have a single spray ring each IIRC, and stage 5 has 3 spray rings. Having said that, the number of rings will vary based on the engine as well - we're just talking about the -220. The -229 has 11 spray rings total, IIRC. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
fitness88 Posted March 31, 2016 Author Posted March 31, 2016 I'm not sure what you mean about mil power indications for fuel flow ... the range is much more compressed than for AB :) Pilots can activate and deactivate afterburners in-flight, and jet engines are referred to as operating wet when afterburning is being used and dry when not. An engine producing maximum thrust wet is at maximum power, while an engine producing maximum thrust dry is at military power. source: https://en.wikipedia.org/w/index.php?title=Afterburner&redirect=no I believe AB still needs some fixing in the FC3 F-15. You should be able to cruise at M2 in stage 4 (clean), and at a slightly lower mach number if you have things hanging off the plane ... obviously you can't in-game right now, so stages other than 5 have a more limited utility than they ought to have, IMHO. I don't think it's necessarily linear either ... stages 1.4 have a single spray ring each IIRC, and stage 5 has 3 spray rings. Having said that, the number of rings will vary based on the engine as well - we're just talking about the -220. The -229 has 11 spray rings total, IIRC. Hope this clarifies. Thanks for the follow-up info.
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