Panthir Posted April 2, 2016 Posted April 2, 2016 (edited) Operation "Domination" by Panthir Mission Type: TvT Many thanks to the following script authors: Grimes and Speed for Mist Ciribob for CTLD and Steggles for EWRS SITUATION: Available Forces: Each Team has: 1.Two (2) neighbouring Airbases with one (1) Bunker per base, a FARP aprroximately 15nm away and three (3) Main Warehouses. 2. 16 x F-15C 3. 16 x SU-27 4. 16 x A-10C 5. 16 x SU-25T 6. 10 x M-2000C 7. 8 x KA-50 8. One CRC [EWR 55G6] and 6 x CP 9S80M1 SBORKA already deployed SBORKA EW Vehicles 9. 4 x SA-8 Units (one in each AFB and two near friendly FARP) 10. 8 x SA-13 Units (two in each AFB and four near friendly FARP) 11. 10 x SILKHAs (four in each AFB and two near friendly FARP) 12. 8 x Groups of four Tanks (Blue team M1A1s and Avenger - Red Team T-90s and Strela) , all located near friendly FARP and 1 x Group on each Airbase. 13. 4 X MANPAD Units (Command Post and 2 Launchers). 14. 8 X UH-1 Transport ROLE. 15. 12 X ZU-23 Emplacements on each of the two Airbases. BLUE BASES: CRONOS CENTER (CAOC), NOVOROSSIYSK and GELENDZHIK AFBs, London FARP RED BASES: TOPSI CENTER (CAOC), KRANSODAR-CENTER and PASHKOVSKY AFBs, Vetka FARP Each team has limited weapons and slots. Limited A2A and SEAD weapons are provided by friendly bunkers. Though if they are destroyed weapons will be not available through rearming. Specifically: -Only 8 MPU-25 ANTI-RADAR Missiles. -Only 50 AIM-120B and 50 AIM-120C. -Only 50 R27ER and 50 R27ET -No CBU 87,-97, -103, -105 -4 x F-15 Slots -4 x Su-27 Slots -4 x A-10C Slots -4 x Su-25T Slots -2 x M-2000C Slots -6 x KA-50 Slots -2 x UH-1 -10 x JTAC units that can be created through F10 Menu CTLD. -Unlimited extra SBORKA EW systems that can be deployed by the available UH-1 through F10 Menu CTLD.. ROE: Teams will have to assign a Leader, who will be responsible for keeping ROE and counting points. TvT will last only for two and a half hours. By the end of that time, both leaders will deal with final result through the Tacview file. The final result will have to be announced in TAW forum NLT 2 days after the end of the battle. Assets not landed by the end of the time will be considered as lost in action. A non player but team-centric point system will be followed for the destroyed assets – installations. Each Team can have airborne at the same time a maximum of 4 DCA A/Cs (F-15C or/and Su-27 via versa) and 4 KA-50s and 2 x UH-1 slots. Though, teams can maintain 4 GAI assets ready to take off as replacements. There is no maximum slot limitation for Strikers. All assets will have to rearm - refuel or repair right after landing. A slot change can be made then, as long as all players are permitted to fly all assets. Once an A/C – HELO cannot be repaired it will be considered as lost in action. Available M-2000Cs can perform all roles without any restriction. FARP will be considered being permanently out of service when all four installations are destroyed (Amo, Depo, Tent and Command Post): 1000 points. In this case, the team will have to use only the two KA-50s and one UH-1 slot located at the Airbase. When a bunker is destroyed the Airbase will be considered as non operational for DCA A/Cs. Helo's, Strikers operation will not be affected. When both base's bunkers are destroyed, team will not be able to launch any DCA A/C but the remaining M-2000C Slots, if any. For each destroyed Bunker opposite team will get 2000 points. Once the unique CRC is destroyed the team will get 1500 points. Once a Warehouse is destroyed the team will get 500 points. For every lost A/C, team will loose 100 points. For every lost HELO team will loose 150 points. For every lost vehicle team will loose 25 points. Each lost asset will be deducted by the remaining A/Cs – HELOs forces. All vehicles can be moved but the EWR and SBORKAs. There is no usage restriction for the available Combined Arms' slots. Each Team can take the benefit of EWRS and CTLD script through F10 menu. LAND BATTLE: The primary Objective for the teams is to Dominate the area between the two FARPs. Each team will have available four warehouse at those five small towns in the center of the area between their FARPS in order to rearm fighting ground forces. ATO For all Flights WP1 is the friendly FARP, while WP2 is the enemy FARP. For HELOs taking of from FARP WP1 is the enemy FARP. For all Fighters - Strikers WP3 & WP4 are as follows: RED: WP3 Novorossiysk – WP4 Gelendzhik Bunkers BLUE: WP3 Center – WP4 Pashkovsky Bunkers RED TASK The primary Objective is to Dominate the area between the two FARPs. ISR Mission last night detected three (3) warehouses: 37T DK 09867 79134 21838 68674 35676 53320 and two (2) logistic warehouses 37T DK 03615 47631 14869 70625 Plan missions to destroy Warehouses, Farp and CRC. Destroy LOGISTIC warehouses to deny the enemy capability to deploy JTAC and EW vehicles. Degrade enemy's battle rhythm, to feed the air campaign with DCA sorties, by destroying the two Bunkers. Protect your HELOs, as they can contribute more than any other asset to the most for your success. Use Frogfoot and fantasmagoria privilege to locate and shoot down all enemy EW units. Take the advantage of A-10C TGP to locate enemy ground forces. Create JTAC Units and transport them to critical areas, where you wish to have info and assistance to eliminate enemy ground forces. These units, as soon as, detect enemy vehicles, they mark with smoke, lazer and ir automaticaly. Don't forget that you can create only ten. BLUE TASK The primary Objective is to Dominate the area between the two FARPs. ISR Mission last night detected three (3) warehouses: 37T DK 70649 89503 80528 75213 98404 67041 and two (2) logistic warehouses 37T DK 88498 71408 94612 92140 Plan missions to destroy Warehouses, Farp and CRC. Destroy LOGISTIC warehouses to deny the enemy capability to deploy JTAC and EW vehicles. Degrade enemy's battle rhythm, to feed the air campaign with DCA sorties, by destroying the two Bunkers. Protect your HELOs, as they can contribute more than any other asset to the most for your success. Use Frogfoot speed advantage and fantasmagoria privilege to locate and shoot down all enemy EW units. Take the advantage of A-10C TGP to locate and track enemy ground forces. Create JTAC Units and transport them to critical areas, where you wish to have info and assistance to eliminate enemy ground forces. These units, as soon as, detect enemy vehicles, they mark with smoke, laser and ir automatically. Don't forget that you can create only ten.TvT Operation Domination V10 CTLD and EWRS.mizTvT Operation Domination V10.pdf Edited April 2, 2016 by Panthir My Hardware: ROG Strix X570-F Gaming - AMD 5600X @ 4.7 ghz - G.SKILL TRIDENT 32GB DDR4 3200 (14-14-14-34 CL) - GigaByte 3080ti OC 12gb - Corsair MP600 Force 1TB - 2 x EVO Nvme 500GB - Virpil Warbird Base T-50CM2 and TM Throttle + Trackhat + G25 + AOC AG271QG 27" My Modules: JF-17, F-16C, AV-8N/A, F-18C, ASJ37, MiG-15Bis, MiG-21Bis, Fw-190D, Bf-109K, P-51D, F-86F, Ka-50 III, UH-1H, Mi-8MTV2, NS430, FC3, A-10C, Mirage 2000C, L-39, F-5E-3, SA342, Spitfire, AH-64, Mirage F-1CE. My Maps: Nevada, Normandy, Persian Gulf, Syria, South Atlantic.
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