Japo32 Posted April 10, 2016 Posted April 10, 2016 Hello, I thing this problem comes from latest addition to scale the far distance objects to make them more visible. I set that option to not scale, and I play at 3 screens resolution of 5040x1050 but not in 3Screens option but as 1 screen modifying the 1Camera.lua to this: _ = function(p) return p; end; name = _('1 Screen'); Description = 'One monitor configuration' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect*3; } } (the change is to put the "*3") As said, before the change of the distance scale objects I didn't have this problem. Now the problem is that some objects in distance they autoscale in the side windows (left or right of the 3 I have).. and they "popup-down" in side like heart beats.... It is awful!! You can see barelly this effect in this video: it is not clearly seen in the central screen (that is where the video is recorded) but you can see a little of this awful fx. Thanks!
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