Jump to content

Recommended Posts

Posted

Hello,

 

I thing this problem comes from latest addition to scale the far distance objects to make them more visible.

I set that option to not scale, and I play at 3 screens resolution of 5040x1050 but not in 3Screens option but as 1 screen modifying the 1Camera.lua to this:

 

_ = function(p) return p; end;

name = _('1 Screen');

Description = 'One monitor configuration'

Viewports =

{

Center =

{

x = 0;

y = 0;

width = screen.width;

height = screen.height;

viewDx = 0;

viewDy = 0;

aspect = screen.aspect*3;

}

}

 

(the change is to put the "*3")

As said, before the change of the distance scale objects I didn't have this problem.

Now the problem is that some objects in distance they autoscale in the side windows (left or right of the 3 I have).. and they "popup-down" in side like heart beats.... It is awful!!

 

You can see barelly this effect in this video:

 

it is not clearly seen in the central screen (that is where the video is recorded) but you can see a little of this awful fx.

 

Thanks!

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...