Jump to content

Recommended Posts

Posted

Ok I have now tried several different drivers, hardware, windows installations but nothing seems to work. First of all I wish to point out that I dont have this issue with any other games, but in lockonI see this on several different computers(honestly all lockon machines I've tried has this problem).

 

I do NOT have this problem in any other game, and I can assure you that this is not a hardware throttling issue :)

 

 

Symptoms

========

The problem isnt visible when I join a server. Everything starts fine, the first few fights run fine at 60+ fps, but then it begins to drop. The game gradually slows down, and after 5-10 respawns the fps at take-off (which was around 60-70 just a while back) is now down to around 30. I notice that the OBJ, Trg and Main numbers in the [ctrl+backspace twice] have increased considerably, like if the game wasnt removing old fires on the ground and stuff like that. Looks like a memory leak to me.

 

The only way to remove this problem at the moment is for me to move back to the coalitions screen and then hit fly again. Then the fps is back to its normal 60-70.

 

The situations where I measured are as close to identical as possible. EG i respawn ingame, look at fps, round 30, quit, hit fly, look at fps, 70. =/

 

This is consistent on all my computers and driver-/windows setups.

 

The only possible way to remove the issue partially seems to be disabling effects completely, but ofc we do not want that (since that also disables high-flying contrails and high-g contrails). Atm this is causing me to have to hop back into the coalitions screen pretty frequently, and is VERY annoying. Is anyone else experiencing this problem?

 

 

Systems I've tried so far. All experience the problem above.

============================================

#1 : /my main/

Dc Opteron 165@2,4 GHz

3gigs of ram

7800 gtx

 

#2

coreduo 1,83 GHz

2gigs of ram

ati x1600 mobility

 

#3

a64 3200+

1gig of ram

x800xt

 

#4

a64 X2 4400+

2 gigs of ram

2x7800gt SLI

 

#5

a64 X2 4400+

2 gigs of ram

6600gt

[sIGPIC][/sIGPIC]

Pic does not refer to =RvE=Flame in any way

Posted

The problem is that debris are persistent unless you quit and rejoin. After a while you get tens of thousands of extra polygons on the 3D world that you dent need to play the game. This is a known issue.

.

Posted

Known issue. Yes, all damage done is persistant until you restart your flight. However the problem is that some of it is being drawn (computed) by your PC even when you are not looking at it, and that's the FPS hog.

 

Check this threads, they are related:

http://forum.lockon.ru/showthread.php?t=14592

http://forum.lockon.ru/showthread.php?t=14506

 

Maybe, MAYBE, it will be fixed (read: optimized) in Black Shark.

51PVO Founding member (DEC2007-)

100KIAP Founding member (DEC2018-)

 

:: Shaman aka [100☭] Shamansky

tail# 44 or 444

[sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer

Posted

All right, lets hope for the best. Debris fits the description perfectly.

 

Why not just replace debris models with some sprites? =)

[sIGPIC][/sIGPIC]

Pic does not refer to =RvE=Flame in any way

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...