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Posted

Tested !

 

MANY THANKS for that ! I see that you implemented your own padlock function for the module, and this is a good work. The temporary red mark that disapear is a good idea, maybe a bit too large, but this is a detail.

 

I have only ONE remark : Currently, it seem there is no difference in behavior between air-air, nav and air-ground, so, if an air-air target is not exactly on the focus, or out of range, the padlock will aim on any ground point even if we are currently in AA mode (MAG, 530, AAGun).

 

This is not apocalyptic, but the standard and cool behavior is:

- When in any AA mode: Aim only at AA targets.

- When in Nav mode: Aim at ground point.

- When in Landing/Approach mode: Aim at runway (at the extremity we approach).

- When in any AG mode: Aim only at AG targets.

Posted
I'll look into it but as far as I know we have no control over fully customizing the padlock functionality as it is using the built in padlock system in DCS.

 

Ok. I think the padlock function checks a variable that tell in which mode the padlock should be (In other modules, they are "master modes" : BVR, Close Air combat, Air To Ground, Nav... ) You probably have to set this variable according M2k selected weapons / master arm / nav mode...

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