FlightControl Posted July 25, 2016 Posted July 25, 2016 (edited) Hi all, Please consider the following development for dcs world mission builders:, allowing DYNAMIC and AUTOMATIC task dispatching and detection using forward air controllers and other detection means (in the future). Have a look at the videos and text in this thread... PLEASE PLACE YOUR COMMENTS IN THAT THREAD. http://forums.eagle.ru/showthread.php?p=2847816 I have a few questions for some of the more knowledgeable people on the forum in these matters: 1. What typical G2G tasks and tactics could be added to this capability? 2. What would be the role of artillery in these type of engagements? 3. How would a threat level subdivision of units look like in a G2G scenario? Please check the A2G threat level classification. 4. What communication prototype would the task dispatcher need to comply with when contacting HQ, FACs, or Main battle commanders? 5. Can a HQ be airborne??? FC Ps... Those who are active in mission development, enrich your missions with the framework following this link: http://flightcontrol-master.github.io/MOOSE/ And watch these videos here: Edited July 25, 2016 by FlightControl [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
FlightControl Posted July 28, 2016 Author Posted July 28, 2016 5. JSTARS? You mean this? http://www.airforce-technology.com/projects/jstars/ Sent from mTalk on Windows 10 mobile [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
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