504smudge Posted July 27, 2016 Posted July 27, 2016 Hey guys just wondering if anyone else has come across this, i've been through the manual several times and in the Guns DM mode with sight set to A/A-2 the gun sight should give a ranged prediction of where the rounds should land, The way I read it the gun sight should float where the rounds are going to be with the range to target within 1500ft however in DM guns mode and sight set to A/A-1 or A/A-2 it doesn't float when the target is locked on. I've found the only time the gun sight 'Floats' is when it's set to A/A-2 and the radar is in search mode, (unlocked) whenever I lock a target weather by using DM mode or by using the actual radar to get the lock with the ACQ key the sight stays rigid in the center. This is covered in the manual on page 238 and 239. I have also tried playing about with the sight cage key but that has zero effect either? Can anyone else verify this? or has anyone found a way around it? Eagles may soar but weasels don't get sucked into jet engines. https://www.youtube.com/user/504smudge https://www.facebook.com/504smudge
GaryIKILLYOU Posted July 27, 2016 Posted July 27, 2016 I've experienced the same as a matter of fact, but I read somewhere that BST are aware of it and working on a fix. My Specs:Win 10 Pro 64bit/ i7 6770K 4.5Ghz/32GB DDR4/ GTX 1070 SC/Samsung SSD Warthog Stick/TWCS Throttle/TrackIR 5
autogyro Posted July 27, 2016 Posted July 27, 2016 (edited) My interpretation was that DG was a priority mode that supersedes the A/A1 or A/A2 settings. Dogfight Guns mode itself uses A/A1 type LCOS... for maneuvering targets. A/A1 mode currently hasn't been implemented. A/A2 mode is used for constant speed maneuvering targets. I find A/A2 setting + ACQ with radar lock works once you're within guns range. If you're in A/A2 with radar not locked but in the narrow TDC B sweep mode I don't think it gives ranging and pipper movement. Edited July 27, 2016 by autogyro
KLEPA Posted July 27, 2016 Posted July 27, 2016 [ame]https://www.youtube.com/watch?v=IotawecRmFA[/ame] i7 5960x 3.0@4.2GHz/ DDR4 16Gb 3000MHz @ / ASUS Rampage v крайняя x99 / SSD 240GB ASUS RAIDR Экспресс PCIe / 2xSSD 512GB raid.0 / 2xHDD 1Tb raid.0 / GeForce GTX Titan X / ASUS Rog Swift PG348Q 3440x1440/ HOTAS Warthog ™ / TrackIR 5
mattebubben Posted July 27, 2016 Posted July 27, 2016 For the A/A2 mode to work you need to manually lock the target. Since using the Dogfight radar mode will change the sight into Dogfight mode and will cause the piper to act like it was in A/A1 (Like auto has said). So if you want the A/A2 style pipper you will have to lock the target yourself by selecting it on the radar screen instead of using the dogfight mode.
Cebo Posted September 10, 2016 Posted September 10, 2016 I have just spend quite some time trying to get the radar gunsight working in order to get the lead calculated. It does not seem to work at all. I have used different radar modes and A/A1 and A/A2, no success:( Is this confirmed as an open bug? You would expect it should work as least as good as in the F-86
Cebo Posted September 13, 2016 Posted September 13, 2016 I think I realised what I did wrong. If the lock acquired on DM mode is lost the radar does not try to reacquire the lock, it has to be put manually into DM again. If the lock is maintained the lead calculation seems to work in A/A1 1
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