PFMM Posted September 17, 2006 Posted September 17, 2006 I found identifying ground targets visually with medium visibility settings a pain (you have to be right on top of them sometimes for them to display), so I set about editing my graphics.cfg file to see if I could get something better. Altering this line; "structures = {40, 5000};" , to this; "structures = {40, 20000};", produced smoother play and a slight improvement in FPS. Also those vital targets were now visible further out. I think it works because LOMAC has a set of priorities of what to display in range. Furthering the display range means that high priority srtuctures are displayed further out at a lower LOD thus improving FPS. It's very much according to taste, but I hope it helps someone.
Zayets Posted September 17, 2006 Posted September 17, 2006 There are quite some places where you could modify this information. Maybe next time you can be a bit specific where this info can be changed. Here's just a part of graphics.cfg.Maybe you can tell us where did you change it.I assume it is on Medium section,but that's just me. Camera { current = "High"; Low { near_clip = 4; far_clip = 60000; structures = {40, 20000}; trees = {60000, 3000}; dynamic = {300, 20000}; objects = {3000, 40000}; mirage = {3000, 10000}; surface = {10000, 50000}; lights = {50, 10000}; lod = 0.7; } Medium { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {40, 20000}; trees = {100000, 8000}; dynamic = {300, 20000}; objects = {3000, 50000}; mirage = {3000, 15000}; surface = {14000, 80000}; lights = {100, 30000}; lod = 1; } High { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {200, 10000}; trees = {200000, 20000}; dynamic = {300, 20000}; objects = {5000, 80000}; mirage = {5000, 20000}; surface = {20000, 80000}; lights = {200, 80000}; lod = 1.5; } } [sIGPIC]OK[/sIGPIC]
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