PFMM Posted September 17, 2006 Share Posted September 17, 2006 I found identifying ground targets visually with medium visibility settings a pain (you have to be right on top of them sometimes for them to display), so I set about editing my graphics.cfg file to see if I could get something better. Altering this line; "structures = {40, 5000};" , to this; "structures = {40, 20000};", produced smoother play and a slight improvement in FPS. Also those vital targets were now visible further out. I think it works because LOMAC has a set of priorities of what to display in range. Furthering the display range means that high priority srtuctures are displayed further out at a lower LOD thus improving FPS. It's very much according to taste, but I hope it helps someone. Link to comment Share on other sites More sharing options...
Zayets Posted September 17, 2006 Share Posted September 17, 2006 There are quite some places where you could modify this information. Maybe next time you can be a bit specific where this info can be changed. Here's just a part of graphics.cfg.Maybe you can tell us where did you change it.I assume it is on Medium section,but that's just me. Camera { current = "High"; Low { near_clip = 4; far_clip = 60000; structures = {40, 20000}; trees = {60000, 3000}; dynamic = {300, 20000}; objects = {3000, 40000}; mirage = {3000, 10000}; surface = {10000, 50000}; lights = {50, 10000}; lod = 0.7; } Medium { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {40, 20000}; trees = {100000, 8000}; dynamic = {300, 20000}; objects = {3000, 50000}; mirage = {3000, 15000}; surface = {14000, 80000}; lights = {100, 30000}; lod = 1; } High { near_clip = 0.2; middle_clip = 4; far_clip = 80000; structures = {200, 10000}; trees = {200000, 20000}; dynamic = {300, 20000}; objects = {5000, 80000}; mirage = {5000, 20000}; surface = {20000, 80000}; lights = {200, 80000}; lod = 1.5; } } [sIGPIC]OK[/sIGPIC] Link to comment Share on other sites More sharing options...
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