TaktLwG 73 Steinhoff Posted August 1, 2016 Posted August 1, 2016 Hello guys, since quite some time after i played it last time, the FC3 Su-25 can't shoot guided missiles Kh-25 f.e. Does anybody know how to? Thanks in advance
mattebubben Posted August 1, 2016 Posted August 1, 2016 You remember turning on the Laser? Simply Select the Laser guided missile in question (KH-25,KH-29L or S-25L) turn on the Targeting laser put the pipper on the target and lock it there (either by flying the pipper to the target or by moving the Pipper using the Controls) When you have it on target and its locked / stabilized fly untill you get the Launch Authorized light and at that point simply launch the missile and keep flying towards the target (so the laser can keep painting the target) until the missile impacts. The Laser Targeting System has a small FOV so while you can deviate some from the target after you have it locked you still have to keep pretty straight towards the target. (and make sure the pipper stays on the target once you have locked it since it will try to stay on target despite your maneuvers) You can do small control changes to make sure the pipper (and the laser) is on the desired target even after launch though one has to be careful as the controls are not super precise.
Fri13 Posted August 1, 2016 Posted August 1, 2016 You can do small control changes to make sure the pipper (and the laser) is on the desired target even after launch though one has to be careful as the controls are not super precise. Is the bug fixed that causes the pipper move different direction than commanded once locked? Like you lock it on the AAA and after while you need to correct it little up to keep it on it. But correction up circles the pipper to the left/right a lot, so small corrections are impossible without uncaging it and then caging correctly again? i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
mattebubben Posted August 1, 2016 Posted August 1, 2016 Is the bug fixed that causes the pipper move different direction than commanded once locked? Like you lock it on the AAA and after while you need to correct it little up to keep it on it. But correction up circles the pipper to the left/right a lot, so small corrections are impossible without uncaging it and then caging correctly again? It should be alot better. Atleast i have alot less problem with it and find it works pretty ok.
TaktLwG 73 Steinhoff Posted August 12, 2016 Author Posted August 12, 2016 Thank you guys, works now. Sorry for the late reply
redshark Posted August 13, 2016 Posted August 13, 2016 The question that pipper move different direction than commanded once locked, I found just you keep the bank angle level, put the bank angle idcator on center,the pipper move will smoothly and don't move to different direction!
MaxDamage Posted November 19, 2016 Posted November 19, 2016 Is the bug fixed that causes the pipper move different direction than commanded once locked? Like you lock it on the AAA and after while you need to correct it little up to keep it on it. But correction up circles the pipper to the left/right a lot, so small corrections are impossible without uncaging it and then caging correctly again? Its not a bug, it is an intended behaviour. The targeting system can move laser only very very slowly if it is locked. The smalles plane oscillations overcome your input. You want to use the plane's oscillations in your own favor: when the nose goes up, you move the laser up. if you want to move the laser down, do it when the nose moves down. If you want to the side, bank and use the plane's oscillations sidewards.
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