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I would like to have an easy way to place custom sounds on certain points of the map and/or at certain altitudes. Just like map objects but instead of having physical shape and form, all I want is to be able to choose which sound (wav or ogg) and how loud it is. Oh, and make it loopable.

 

So why this idea then?

Well, just think of the possibilities:

1. Alien infested part of the city, like a certain building or facility. When you get closer you hear their vicious screams

2. ZOMBIE infested all of the above

3. More nature sounds one can add for added flavor (like cows or pigs near a farm)

4. Enemy infantry shouting at you when you fly past them

5. Enemy loudspeakers blaring out propaganda

6. Alarm sirens (Disaster Zone? Bank Job? ZOMBIE OUTBREAK?)

 

Now of course some would say "you can't hear anything when inside a jet". Well yeah, but if you're in a chopper real close to the ground, you can at least hear the engines of vehicles.

 

And finally, some might say "It can't be done". Well it CAN be done, at least in the mission editor for "IL-2 1946". A ten year old game or something.

 

Anyways, I feel if we had this option we could really max the immersion.

Another solution is of course to just add sounds that get triggered when in a certain zone. But they don't fade away when you move away and secondly, they get aborted as soon as there's another sound getting played.

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