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Dear ED,

 

The new introduction of closing the chat by holding Tab makes me wanna write some feedback on the mp-chat function, I'll do my very best to make it as constructive as I possibly can.

 

- the chat window deactivates *all* buttons, on keyboard and joystick. I can very much understand the keyboard, but the joystick must be a product of code, rather than intention. It would be great if you could not block joystick presses, when the chat-window is active, which would make some faster reactions possible, if you accidentally decide it's smart to type while in combat and you find yourself in the need to press a hotas-button NOW (which currently would not do anything unless you close the chat first)

 

- closing the chat by holding Tab makes you loose valuable split seconds in a wrong situation in multiplayer because you need to press a button NOW, but the chat window is open for a likely not so smart reason (typing in combat, i.e., I dont recommend it). I would strongly suggest against it. To be fair, I found it quite entertaining to watch people in the MP-Chat when they try it the fist time and are completely lost (it was at least 15 ppl in the first hour i played after the patch came out), like I was myself. However, I don't see any benefits from this method, but I see a number of drawbacks. If there's a benefit I don't see, my ears are wide open.

 

- the biggest problem is see with chat is that ever since the introduction of 1.5 the text is completely unreadable on certain backgrounds. Think blue-text and blue sky, white text on snowcovered mountains. The gaming industry repeatedly came up with nice ways to deal with this in the past 15-25 years, and honestly DCS is the only "game" where this is a problem. For instance a black outline, or some kind of shadow should do the trick. Really no rocket science, I would sincerely appreciate if you guys could make the chat readable on all backgrounds, as ever since the first release of 1.5 I find myself looking anywhere with trackir to actually be able to read the chatmessages.

 

- last but not least: not being able to distinguish between team messages and global messages is something that I initially didn't feel like reporting, but since it still has not changed ever since 1.5. came out I really feel a strong need to point this out.

 

 

I do understand you guys have other priorities. I do however also have enough knowledge about Game-Development and Coding to be aware that coding a simple yet effective chat-system is not something that will keep a decent coder busy longer than a couple of days, where other tasks may take months or even years. I would sincerely appreciate a fix of the things I mentioned above. Thank you very much!

 

 

beef

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