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Posted (edited)

I was curious about the headset working for a game like DCS. Is the resolution is good enough that you can read the HUD text on an A10C (OR SU27, F15, ect.)?

 

 

 

 

I finally had the opportunity to have some hands on time (eyes on time?) with an OR CV1, and I have to say, I was really impressed with the depth perception and immersion.

 

I had a few concerns about VR before going in. Some of them were easily put to an end after trying it out. Resolution/clarity I couldn't really test, because it was a very brief demo, and I couldn't even set the eye relief. I could tell the eye relief (IPD?) was off, but it wasn't significant enough to ruin the demo.

 

Screen door effect: It is very evident when you first put the headset on, but it took less than a second for me to not notice it. I suppose if you focus on it, you might see it, but it is hardly significant.

 

FOV: I've read the Occulus has slightly less FoV than the Vive, and they both have far less FoV than my PC monitor... but I could care less. The image is life size, it's no different than wearing goggles.

 

I wish I could have seen how ATW works when the frame rate is stressed, but never had the opportunity. I was playing a game that looked like a dire straits music video (because the headset was being demoed on a laptop. The only quirk that stood out to me was that your FOV would change when you tilted your head sideways. It wasn't entirely off putting, it was just something strange that I didn't expect.

 

I could see how people might get motion sickness in VR, but I'm not very susceptible to it, so movement didn't bother me.

 

I was really impressed with how intuitive depth perception was in VR. The piece I was using had a camera attached to the front to record hand movement, where I could reach out and intuitively grasp at things in view.

 

VR is neat tech, I'm thinking of getting into it, but I was curious whether the resolution was good enough for DCS, aka... can you read the HUD?

Edited by NakedSquirrel

Modules: A10C, AV8, M2000C, AJS-37, MiG-21, MiG-19, MiG-15, F86F, F5E, F14A/B, F16C, F18C, P51, P47, Spitfire IX, Bf109K, Fw190-D, UH-1, Ka-50, SA342 Gazelle, Mi8, Christian Eagle II, CA, FC3

Posted

How pleasant/unpleasant do you find ATW with low frame rate?

 

I find one of the difficulties with MP games (DCS in particular) is that frame rate is dependent on the server. Is it absolutely unbearable to play a game at 30fps in VR? Or does ATW/Reprojection work pretty well?

Modules: A10C, AV8, M2000C, AJS-37, MiG-21, MiG-19, MiG-15, F86F, F5E, F14A/B, F16C, F18C, P51, P47, Spitfire IX, Bf109K, Fw190-D, UH-1, Ka-50, SA342 Gazelle, Mi8, Christian Eagle II, CA, FC3

Posted

It works quite well! Yesterday we have had a long mp Mission with much low level flight, the framerate was down to 30... it is possible to fly but no too comfortable ;)

With 45 fps the head movement is smooth, but linear movements make some stuttering (eg. Moving laft/right in cockpit or looking at your 3/9 o'clock at the ground) but this is not so much a problem as stuttering by head rotation would be, and rotating (look up down left right) is smooth as silk even with 45 fps

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