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[Editor] Remove a type from a unit without compromise


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Posted

Right now, if you create a Unit composed of multiple Type

 

Example:

 

1 Unit (armor Division)

6 types, within Unit.

 

Type1: APC

Type2: APC

Type3: Strella

Type4: T-55

Type5: T-55

Type6: Shillka

 

 

If i want to randomize my mission. Or later decide that the Strella makes the mission too hard and want to remove it.

 

My options are:

 

1: Delete the whole Unit and start over (if there are multiple waypoints and triggers, that's a pain).

2: Lower Unit Count down to the Strella (1 of 3 from 1 of 6) and add the T55 and Shilka again. Also a bit of a pain.

 

What would be nice, is if in said example, i could select Type 3 (strella) and simply "remove it" from the Unit without messing up the name, triggers, order and so forth.

 

Saves a lot of time when you have 3 layers of random in multiple configuration and you suddenly need to make a change.

 

Cheers,

http://www.youtube.com/konotani

 

Computer Specs:

 

Z97X-gaming Mobo

4670k i5

24G DDR3

GTX 1080

Asus PG278Q Rog Swift 27-INCH G-SYNC

Valve Index

Thrustmaster Warthog

Fanatec Clubsport Pedals (used as Rudders)

Thrustmaster T300 Arcantera Wheel

Obutto R3volution rig

 

Posted

Easy, just use an Explode Unit on that darn Strella at Mission Start :)

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted
Easy, just use an Explode Unit on that darn Strella at Mission Start :)

 

 

ahahahhaha yeah

http://www.youtube.com/konotani

 

Computer Specs:

 

Z97X-gaming Mobo

4670k i5

24G DDR3

GTX 1080

Asus PG278Q Rog Swift 27-INCH G-SYNC

Valve Index

Thrustmaster Warthog

Fanatec Clubsport Pedals (used as Rudders)

Thrustmaster T300 Arcantera Wheel

Obutto R3volution rig

 

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