Thisdale Posted September 7, 2016 Posted September 7, 2016 Right now, if you create a Unit composed of multiple Type Example: 1 Unit (armor Division) 6 types, within Unit. Type1: APC Type2: APC Type3: Strella Type4: T-55 Type5: T-55 Type6: Shillka If i want to randomize my mission. Or later decide that the Strella makes the mission too hard and want to remove it. My options are: 1: Delete the whole Unit and start over (if there are multiple waypoints and triggers, that's a pain). 2: Lower Unit Count down to the Strella (1 of 3 from 1 of 6) and add the T55 and Shilka again. Also a bit of a pain. What would be nice, is if in said example, i could select Type 3 (strella) and simply "remove it" from the Unit without messing up the name, triggers, order and so forth. Saves a lot of time when you have 3 layers of random in multiple configuration and you suddenly need to make a change. Cheers, http://www.youtube.com/konotani Computer Specs: Z97X-gaming Mobo 4670k i5 24G DDR3 GTX 1080 Asus PG278Q Rog Swift 27-INCH G-SYNC Valve Index Thrustmaster Warthog Fanatec Clubsport Pedals (used as Rudders) Thrustmaster T300 Arcantera Wheel Obutto R3volution rig
Wrecking Crew Posted September 8, 2016 Posted September 8, 2016 Easy, just use an Explode Unit on that darn Strella at Mission Start :) Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.
Thisdale Posted September 8, 2016 Author Posted September 8, 2016 Easy, just use an Explode Unit on that darn Strella at Mission Start :) ahahahhaha yeah http://www.youtube.com/konotani Computer Specs: Z97X-gaming Mobo 4670k i5 24G DDR3 GTX 1080 Asus PG278Q Rog Swift 27-INCH G-SYNC Valve Index Thrustmaster Warthog Fanatec Clubsport Pedals (used as Rudders) Thrustmaster T300 Arcantera Wheel Obutto R3volution rig
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