Neurowork Posted October 3, 2016 Posted October 3, 2016 Hey Guys, I own an Oculus CV1 and love every seconds of flying with it. I wish resolution was a little better but hey, it's the first iteration and the sense of scale and immersion greatly compensate. Anyone who's actually tried DCS in VR know all of that. Performance is still an issue but it is still a stunning experience and I'm glad ED was able give that to us by the time HMD CVs hit the market. However, I have a few questions about the A-10C in VR. Is it just me of the default head position in cockpit is way too far forward. When I turn around to look at the seat, it looks like I'm sitting with my butt cheeks on the edge of the seat. In contrast, the best experience of flying in VR is IMHO the L39C Albatros. The VR Pilot body and position in the front cockpit is just spot on. Before you yell at me for not using the search function, I know about RALT + RSHIT */- to move forward/backward the head position but if I do that, I no longer can see the whole HUD. I understand the whole HUD collimation thing but it seems to me that the hud area was setup with a head position way too far forward. I might be mistaken but the way I see it, given that there's a fixed distance between the seat headrest and hud, there's a relatively fixed distance between the eyes and the hud plate which gives us the apparent HUD real estate in between the fame in perspective and from which the HUD element and text relative sizes and spacing should be calculated. I opened up the HUD LUA files and was expecting to see calculated element spacing but it seems most of them are hard coded (ie spacing between element a and b is exactly 31 pixels of something). There went my hopes of easily being able fix anything. Anybody feels the same way ? I have read somewhere that ED was planning to add VR bodies in all of the planes, including the A-10C. Did I dream that ? If they did, there no way to pull that off without fixing the HUD vs head position issue. Cheers :joystick: Happy Flying ! :pilotfly: -- My specs: i7 8700K oc 5.0gHz, Asus Maximus Hero X, 32 Go DDR4 3600MHz, GTX1080 oc 2025MHz, Samsung Evo 960 SSD, Oculus rift CV1, 2 sensors. VKB Gunfighter w/ Warthog stick. Warthog throttle. Custom 6xrotary box. MFG rudder pedals
lxsapper Posted October 4, 2016 Posted October 4, 2016 This has been discussed before. Yes the head position is way forward in the A-10, if you look down you'll see your head position is about above your knees, it has mostly to do with being able to read the whole hud without having to move your head about (like real pilots have to), wich is a bit impractical even with trackIR (I've tried it). But since you are on VR it's probably not a problem. You can edit the default Head Position in a couple of ways, eighter by saving it to where you like, of a manual edit of the file that stores those numbers. There's a thread about it somewhere.
Recommended Posts