Tinkickef Posted October 12, 2016 Posted October 12, 2016 (edited) With Oculus Rift. I am trying to do a simple VR demo in my Hog. I want to start her up, taxi to the active, line up on the piano keys, take off, do a gentle circuit and land again before taxiing back to ramp and shutting down. All this with the user being essentially a passenger in the jet, the jet flies as I flew it, but the user still being able to look around where they want. I am well aware of missions being replayed wrong and getting worse as the mission goes on, which is why I wanted to record a very short and uncomplicated demo with minimum switch inputs. Everything works fine in my headset, but upon playback of the track, the original headset movement has been saved and amplified. This is very vomit inducing and unwatchable. Any ideas? I already disabled a bunch of stuff such as outside views and free camera. Edit. Tommy on Hoggit sorted it. Just press F5 during playback. Edited October 12, 2016 by Tinkickef System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
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