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Posted

I'm going to use searchObjects to find the vec3 of some specific structures like Big bridges, factories or airport towers.

 

Is there any List of the modelType of each building with some sort of description so that i could properly filter them?

 

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Author of DSMC, mod to enable scenario persistency and save updated miz file

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Github for latest version: https://github.com/Chromium18/DSMC

Posted

Check the folder \Mods\terrains\CaucasusBase\Structures\Preview. They are listed by model name and have a tiny screenshot associated with it. There are a bit more objects than you will expect. If you just include factory type objects there are several thousand. Stuff like power lines exist in the 10s of thousands. :)

The right man in the wrong place makes all the difference in the world.

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Posted

Wait I "only" have 96 previews in \Mods\terrains\CaucasusBase\Structures\Preview\Industrial, is it right? I can't see thousands of previews... but it's anyway ok to me (To be honest it's even better :p)

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

Posted

You misunderstood. There are only 293 types of objects on the map. But some of them exist in the world in large quantities. For example HOME1_A is present 30564 times.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
You misunderstood. There are only 293 types of objects on the map. But some of them exist in the world in large quantities. For example HOME1_A is present 30564 times.

 

Ok Ok, but that's a good news. I only need to identify airports, larger industrial area and specific particoular building, to increase the level of information of a table that divide the map into territories depending on cities positions and building density. A.I. If more than "n" of that building type is present, and near each other less that "x" meters It will identify this as an industrial area and it will add "value" to the territory, creating an defined objective also.

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

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