Baldawg Posted October 16, 2016 Posted October 16, 2016 As the title states I was successful in adding the Variable Sight Selector Unit (VSSU) as an axis by adding the line below in \Mods\aircraft\F-86\Input\F-86F\joystick\default.lua {action = device_commands.Button_23, cockpit_device_id = devices.A4_GUNSIGHT, name = _('Variable Sight Selector Unit - Rocket Depression Angle Selector - CW/Increase'), category = {_('Center Pedestal'), _('A-4 Sight')}}, The issue I am presented with is the reaction of the in game knob compared to the actual potentiometer movement doesn't coincide and has a very narrow field of adjustment close to the center of the axis range of motion. i bound the axis I'm using for the VSSU to the Wing Span axis and it works as it should ruling out a hardware issue. I've tried adjusting curves and x,y saturation to give a smooth transition of movement throughout the full range but cant seem to dial it in. I've looked in the clickabledata.lua to try to compare designed axis' to see if i can get the same results as the Wing Span, Bomb Wind Control, and other axis for example. What these share in code are not common Wing Span: elements["Wing_span_adjustment_knob"] = { class = {class_type.LEV}, hint = _("A-4 Sight Wing Span Adjustment Knob"), device = devices.A4_GUNSIGHT, action = {device_commands.Button_1}, arg = {716}, arg_value = {0.0215}, arg_lim = {{0,1}}, updatable = true, use_OBB = true, gain = {0.1}, cycle = false } Bomb Wind Correction: local Bomb_wind_control = default_axis (_("Bomb-Target Wind Control Knob") , devices.A4_GUNSIGHT, device_commands.Button_14, 727,0.0215, 0.6, false,false,false) Bomb_wind_control.arg_lim = {{-1,1}} elements["Bomb_wind_control"] = Bomb_wind_control Is the lack of the above syntax the cause of the VSSU axis not performing as desired? Win 10 Pro - Intel I7 12700k@4.9ghz water cooled - ASUS TUF Z690 -EVGA RTX 3080 12G Hybrid - EVGA 1000W PSU - 32GB 3200 G-Skill XMP- Reverb G2 -Custom mip and side panels - Leo Bodnar BBI32x2, BBI64x4 - TM Warthog HOTAS - TM Cougar MFD's x 3 - TM TPR pedals
gnouze Posted October 17, 2016 Posted October 17, 2016 No comprendo Envoyé de mon iPad en utilisant Tapatalk
funkyfranky Posted October 17, 2016 Posted October 17, 2016 The issue I am presented with is the reaction of the in game knob compared to the actual potentiometer movement doesn't coincide and has a very narrow field of adjustment close to the center of the axis range of motion. I have this problem also with some of the axes I added manually. Seems that some axes react like this. Unfortunately, I could not figure out a way to solve it yet. I you find a way, I would also be very interested ;) A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
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