RoyMi6 Posted November 16, 2016 Posted November 16, 2016 The latest version of Steam VR has added Asynchronous Reprojection. This is the Valve solution to the Asynchronous Timewarp that has been used with the Rift since its consumer launch. This made the Rift better device for DCS (in some regards, some still prefer the Vive for the field of view) as it allowed a much smoother experience below the native 90fps required to match the refresh rate of the display. While the Rift has already taken another step forward by adding Asynchronous Space Wrap (essentially the same idea but also copes with positional tracking) this improvement makes the using the Vive a much more pleasant experience. You might have already tried Asynchronous Reprojection via the Steam Beta but if not, get back in there and see the subtle improvements. In the real world it translates as being able to slightly increase the supersampling or texture resolution to improve cockpit readability before performance drops to nauseating levels - good times! http://www.roadtovr.com/steamvr-update-adds-asynchronous-reprojection/
Loz Posted November 17, 2016 Posted November 17, 2016 I think that you should also point out that this only works at the moment for those VR users with a Nvidia GPU. Hopefully it will be available to those of us with AMD cards at a later stage. (fingers crossed) i9 9900x at 5.1 Ghz // ASUS ROG Maximus XI Formula EK Bloc // 64Gb Corsair Vengence 3600Mhz DDR4 Ram // Gigabyte Aorus 3090 Watercooled block//Samsung SM951 M2 x4 SSD // Windows 10 64 Bit //48inch LG48 @ 3840x2160 120Hz//Asus ROG Swift PG35VQ 3440 x 14440 144Hz // TM Warthog HOTAS (Ser. No. 00836) //MFG Crosswind Pedals // TrackIR 5 //Varjo Aero An old pilot is one who remembers when flying was dangerous and sex was safe. My YouTube DCS World Four Screen Videos
RoyMi6 Posted November 19, 2016 Author Posted November 19, 2016 I think that you should also point out that this only works at the moment for those VR users with a Nvidia GPU. Hopefully it will be available to those of us with AMD cards at a later stage. (fingers crossed) Good point! Just as ASW from Oculus currently only works with Nvidia GPUs, the Asynchronous Reprojection with the Vive currently only works with Nvidia GPUs. Both will definitely come AMD GPUs, but yeah, no timeframe just yet on either.
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