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RoyMi6

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Everything posted by RoyMi6

  1. I THINK this might help you: https://github.com/HeliosVirtualCockpit/Helios/issues/756#issuecomment-1722451553 Obviously depends what plane you're flying, and it appears some people WANT the opposite MFD Background Turn Black After 2.8.3.37854.1 Open Beta Update - Multi-Display Support - ED Forums (dcs.world)
  2. RoyMi6

    MIP setup

    Ha, no worries. Yeah, just not true these days with mixed reality headsets and many people purposely removing facial interfaces to see their cockpits - thus, the option exists now when it didn’t before
  3. RoyMi6

    MIP setup

    This is not true any more. Screens can work in VR with the addition of a line to the monitor lua and making a sure a setting is changed in game. This won’t effect your flatscreen setup either so can be left in without causing any issues.
  4. So many threads on this - I promise I tried to find them all when I found the solution back in October! Long story short, yes it's now possible. To get this working you need to do two things: 1) Add the following to the end of your .lua file for your monitors configuration - VR_allow_MFD_out_of_HMD = true (Note that Helios has added this to the "Special Controls" section of the "Toolbox" and it can be dragged and dropped onto your profile) 2) In DCS under "Settings" -> "VR" check the box for "Use DCS System Resolution". Enjoy!
  5. You can't by default. However... there is a hacky work around you can do with Reality Mixer - https://store.steampowered.com/app/1844610/Reality_Mixer__Mixed_Reality_for_VR_headsets/ The biggest problem is with DCS is the amount of overhead running DCS through Steam (when using a Windows MR headset) to allow you to use this application. It's annoying that not all camera based headsets don't have built in custom passthrough options for our type of scenario.
  6. Finally getting back into DCS again after a bit of hiatus. Is anyone selling any Jetseat (or equivalent) anywhere? Wanted one for a while but either the links to shops selling them don't exist any more or they're out of stock... Am I searching for the wrong thing? EDIT: Sorry, scratch that... Simshakers have stuff that's "IN STOCK. CONTACT ME" - I thought it said out of stock by virtue of the fact I couldn't add it to my basket - bloody dyslexia!
  7. Not 100% sure as I can't find any references to this anywhere other than what one guy said in reddit... but I have it working and it's the last line in my .lua file
  8. @jonsky7 - considering this seams to be the defacto thread that comes up when you search for monitor export it would be handy if you could add the latest options for exporting this using VR. As you can now do this by... 1) Adding "VR_allow_MFD_out_of_HMD = true" to monitors.lua 2) Checking the box saying "Use DCS System Resolution" in the VR settings in DCS <- this NEEDs to be done, you can't just add the above line to the config for some reason For whatever reason I'm unable to find any other mention of this being possible before I started looking into this other than the reddit thread link in my posts on this other thread.
  9. This is now possible by: 1) Adding "VR_allow_MFD_out_of_HMD = true" to monitors.lua 2) Checking the box saying "Use DCS System Resolution" in the VR settings in DCS
  10. This is now possible by: 1) Add "VR_allow_MFD_out_of_HMD = true" to monitors.lua 2) Check the box saying "Use DCS System Resolution" in the VR settings in DCS
  11. Confirmed last night that this does indeed work as advertised, i.e. added "VR_allow_MFD_out_of_HMD = true" to monitors.lua and making sure "Use DCS System Resolution" is checked in the VR settings in DCS (this is essential as I tried it without and it doesn't work without doing this) What you're looking at is the three MFDs and just below that the RWR (the small green "N") but for some reason the black Helis background isn't working). But that are appearing in a static location on the monitor rather than in the virtual world, meaning they can be exported and used with external displays now. It looks like you might need to follow the steps outlined here to give the RWR a background colour:
  12. @SkateZilla - I mean I suppose "new" is a relative term We've been looking to do exactly this (export the MFDs so we can use cockpit displays in addition to VR) for 7 years... and this is literally the first time I've found this mentioned when I randomly started looking at this again. Your first response to this thread was that it wasn't possible and in 2021 I didn't come across anything to help. A Google search shows that this options isn't exactly being talked about widely... Suppose we're a bit of a niche userbase though Will hopefully get a chance to try tonight something tonight as screenshots from this thread also looking into this option (again on helio github Some viewports and instruments are transparent in VR · Issue #756 · HeliosVirtualCockpit/Helios · GitHub) seems to show that it can work with a single monitor for testing at least: Note that the transparent background is an issue for some in this thread but you can change it to black in the helios settings from what I can see.
  13. Since I gave up on this I don't have a second monitor to test (although not actually sure I would need it) but does anyone want to give this a try? @Camble @Gorn557@BigMongostyler @SkateZilla - this VR_allow_MFD_out_of_HMD a recently added feature? EDIT: Not sure if this is the same person making the request but they seem to have a very similar setup and the option has even been added in Helios: MFD export for VR · Issue #742 · HeliosVirtualCockpit/Helios · GitHub
  14. That looks incredible - I'm eager to make one of these! If you need someone to test with the WinWing grip just hit me up!
  15. I need this soooo badly I know you're trying to make the kits as flexible as possible, but any chance of creating an accompanying design that creates a completed kit that we can cut/print ourselves?
  16. Unfortunately, I think your experience is typical. The implementation of VR hands in DCS is pretty lackluster and essentially unusable apart from a quick show and tell.
  17. F18 gun is also not working for me. I'm using the audio module but I don't see simshaker itself reporting any effects. There's no event happens and the "exerpimental" logger isn't showing anything either. Had me confused for a while because I just moved my PC and was loading into a mission and firing the cannon to test it!
  18. @Camblenope, I gave up I'm afraid! I tried even creating a new viewport but never got it working
  19. Oh snap @Bergison, you're on to something! If I change the "use DCS system resolution" then suddenly the exports work... kinda... The problem is they seem to stay in the game window rather than rendering to the desktop itself, so you can see in my second screenshot that it's literally rendered like a 3D object. I don't have a second monitor to test with at the moment - anyone else that's better at monitor lua configs want to have a poke? I've literally only started looking into this 2 hours ago! For reference my .lua was as follows - with the one change that needed to be made to make it work appearing to be "VR -> VR Mirror Options -> Use DCS System Resolution" _ = function(p) return p; end; name = _('LMFCD+Camera+RMFCD-ROY'); Description = 'Left MFCD on the left,Right MFCD on the right and main display in the centre of one screen' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } -- LEFT_MFCD = { x = 0; y = screen.height - 300; width = 300; height = 300; } -- RIGHT_MFCD = { x = screen.width - 300; y = screen.height - 300; width = 300; height = 300; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
  20. Looks like there's a feature request in: Also possible progress being made in this thread:
  21. Awh man, can't belive I had forgotten about this! It wasn't too much of an issue for me at the time, but as the MFD functionality grows for the planes that have them I'm finding it pretty annoying having to look back and forth as I make more use of the buttons. This has to be solveable. @SkateZillaany input on Bergisons idea?
  22. Wait, what the hell... This is what my problem is then! @Bergison is there a non native work around for this? Putting in this link to this thread where there's a bit of discussion about it:
  23. One of the problems with VR is that unless you line things up perfectly it can be hard pressing the correct button. I'm sure there's more people than just me that look through the nose of their headset to press their MFD buttons, and I find that swapping between looking at the VR view versus the real MFD buttons a bit tedious. As such, I'm keen on putting a screen behind my MFDs so that when I look through my nose at them I can quickly see what the next button press might be. However, I'm finding it hard to export to screens using the /MonitorSetup/blah.lua files. I've created a simple export below that works great in desktop mode, but doens't work at all in VR. In short, is exporting the MFDs possible while using VR? At the moment I'm just testing, I've not got my second display yet (pending these tests) so what can I change to make my test work? At the moment all I'm trying to do is display the LEFT and RIGHT MFD in the bottom left and right of my main monitor while using VR. Cheers in advance! _ = function(p) return p; end; name = _('LMFCD+Camera+RMFCD-TEST'); Description = 'Left MFCD on the left,Right MFCD on the right and main display in the centre of one screen' Viewports = { Center = { x = 0; y = 0; width = screen.width; height = screen.height; viewDx = 0; viewDy = 0; aspect = screen.aspect; } } -- LEFT_MFCD = { x = 0; y = screen.height - 300; width = 300; height = 300; } -- RIGHT_MFCD = { x = screen.width - 300; y = screen.height - 300; width = 300; height = 300; } UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center
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