BaD CrC Posted November 25, 2016 Posted November 25, 2016 (edited) Sorry for the long title, Well, since 1.5.4, whenever you are checking the 'visible before start' option on a deactivated unit, and you re activating this unit during an MP session, the host will be able to see the unit moving while the clients won't. The unit destruction is still synchronized though. So if you client engage a fix unit (from his side) that is moving (on the host side), then both units will explode when hit, but not at the same position obviously. Edited November 28, 2016 by BaD CrC https://www.blacksharkden.com http://discord.gg/blacksharkden
BaD CrC Posted November 28, 2016 Author Posted November 28, 2016 Should I upload a miz file to explain better or has this already been reported/dealt with? https://www.blacksharkden.com http://discord.gg/blacksharkden
Recommended Posts