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Posted (edited)

Sorry for the long title,

Well, since 1.5.4, whenever you are checking the 'visible before start' option on a deactivated unit, and you re activating this unit during an MP session, the host will be able to see the unit moving while the clients won't. The unit destruction is still synchronized though. So if you client engage a fix unit (from his side) that is moving (on the host side), then both units will explode when hit, but not at the same position obviously.

Edited by BaD CrC
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