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Posted

A simple mission attached is showing the problem.

 

> Take the Red A10C

> Kill blue main unit (Tank)

> Red team should spawn, kill remaining units and ride to airport to take it over.

> Then your friend could take the Blue A10C kill Red main unit and both of you would have hours of fun.

 

But the problem is that when "mist.respawnGroup" runs, seems like it kills units before respawn it, then the another team is respawned due the "Unit Dead" Check...

 

There is a way to get around of this?

test_Respawn.miz

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Posted

You could add a couple more groups and then activate them in sequence. Have 3 red groups and 3 blue for example. Then you could always have at least a couple groups up before the first one despawns/respawns. Not a great solution, but only thing I can think of of the top of my head.

Posted

MIST-wise, I'd advise to put a Late Activation group and clone it each time you need it respawned.

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Posted
You could add a couple more groups and then activate them in sequence. Have 3 red groups and 3 blue for example. Then you could always have at least a couple groups up before the first one despawns/respawns. Not a great solution, but only thing I can think of of the top of my head.

 

yep... Already tryed that... Doesn't work... Because everytime MIST do it's respawn thing it kills Groups (Not sure why), in another words, no matter how much time take to respawn, it will kill'em all in moment of respawn.

 

MIST-wise, I'd advise to put a Late Activation group and clone it each time you need it respawned.

 

I'm not familiar with this "clone" thing, is it from MIST? Can you put a simple example, pls?

 

 

Thank you guys for helping...

Who cares...

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