Frederf Posted December 17, 2016 Posted December 17, 2016 The AI MiG-21 is flying at a true AOA which is much more than the AOA the player is for the same flight condition. Instead the AI aircraft is flying at a true AOA which is closely resembling the gauge AOA of the player aircraft. This may be an error where the AI performance was tuned according to the wrong expected parameter. Experiment: Clean airframe flight of 1 human + 3 AI wingmen starting at 5000m and continuing level at various speeds. Notation: A lower case "e" prefixes vales which are taken from F2/F10 screens (game engine) and "i" when read from the player cockpit art. Data: 700 eTAS Player 5.6 iAOA, 2.2 eAOA, 75% eRPM Wingmen 5.4 eAOA, 85% eRPM 900 eTAS Player 3.0 iAOA, 0.8 eAOA, Wingmen 2.8 eAOA, 88% eRPM 500 eTAS Player 11.8 iAOA, 5.3 eAOA, 74% eRPM Wingmen 10.5 iAOA, 85% eRPM 600 eTAS Player 8.0 iAOA, 3.4 eAOA, 73% eRPM Wingmen 7.3 eAOA, 83% eRPM It was noted that cockpit art and F2/F10 screens significantly different values for the same measure. The cockpit airspeed was 4-4.5% in excess of the F2 value at 5000m 20°C ME temp. The cockpit TAS needle was in disagreement with the F10 value more at 1000 kmph (+4%) and less at 600 kmph (+1%). The differences between simulation-direct and cockpit indications may be a desired outcome of correct modeling. In any case the difference should be kept in mind if speed values are referenced in any correction applied to AOA tuning for player or AI.
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