Doum76 Posted December 31, 2016 Posted December 31, 2016 GReetings I'm having an issue with this module as i try to create my skin, when i use any customed Specular, i got an odd problem, like all the shapes where all the number would appear, show up a more shiny, as if, it reads another specular... or doesn't take into consideration my specular for the spot that the numbers should appear, i did made all number in the lua using the Empty file... to be honest, i'm out of idea, this is the first module i'm having such a hard time with problem with speculars like that, i simply wanna use my own speculars, if i use the speclars provided in the template it's all fine, but once i modify it and save it, i get this behavior with all the 10's and 100's numbers location... see picture, you can clearly see the rectangles more reflective than the rest
Doum76 Posted January 1, 2017 Author Posted January 1, 2017 Ok Solved, i was just stupid, all i had to do is duplicate each lines in the lua aout the numbers, chaging it to apply to speculars channel with 2 instead of 0, and simply point out my speculars, why didn't think of that, it was so obvious. :S
Doum76 Posted January 1, 2017 Author Posted January 1, 2017 I was finaly able to achieve my goal, ok not as perfect as i would expect, but working out speculars takes quite a few skins to get use to it, it's now paying off.. i wanted brown to be the most matte part, then grey camo a bit more reflective and the grey underneath the fuselage, inbetween both, and all markings and stencils a bit more reflective than the grey camo, so we get reflection on there on any color they are...
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