Doum76 Posted December 31, 2016 Share Posted December 31, 2016 GReetings I'm having an issue with this module as i try to create my skin, when i use any customed Specular, i got an odd problem, like all the shapes where all the number would appear, show up a more shiny, as if, it reads another specular... or doesn't take into consideration my specular for the spot that the numbers should appear, i did made all number in the lua using the Empty file... to be honest, i'm out of idea, this is the first module i'm having such a hard time with problem with speculars like that, i simply wanna use my own speculars, if i use the speclars provided in the template it's all fine, but once i modify it and save it, i get this behavior with all the 10's and 100's numbers location... see picture, you can clearly see the rectangles more reflective than the rest Link to comment Share on other sites More sharing options...
Doum76 Posted January 1, 2017 Author Share Posted January 1, 2017 Ok Solved, i was just stupid, all i had to do is duplicate each lines in the lua aout the numbers, chaging it to apply to speculars channel with 2 instead of 0, and simply point out my speculars, why didn't think of that, it was so obvious. :S Link to comment Share on other sites More sharing options...
Doum76 Posted January 1, 2017 Author Share Posted January 1, 2017 I was finaly able to achieve my goal, ok not as perfect as i would expect, but working out speculars takes quite a few skins to get use to it, it's now paying off.. i wanted brown to be the most matte part, then grey camo a bit more reflective and the grey underneath the fuselage, inbetween both, and all markings and stencils a bit more reflective than the grey camo, so we get reflection on there on any color they are... Link to comment Share on other sites More sharing options...
Decibel dB Posted February 28, 2017 Share Posted February 28, 2017 Tres belle skin, as tu d'autre photos? Link to comment Share on other sites More sharing options...
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