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Posted (edited)

Hi

 

Some of multiplayers session can be epics. But if the player save the tracks, it begins when the multiplayer session was opened and not when the player is in the cockpit. Just ED make the tracks begin only when the player is in the cockpit. we all know the Ctrl S and Shift S to accelerate or slowing down the tracks but in multiplayer session, we have just the map at the beginning of the track and with VR helmet we can't see the status bar to know if we are in pause mode or not before the picture changes.

Edited by jef32

CPU: I7-6700K 4Ghz, GC: nVidia GeForce Titan X Gigabytes, 32 Go DDR4, Motherboard: Gigabytes Z170X-Gaming 3. OS: W10-Family, 3 HD Samsung SSD 850 Pro 1TB + 1 Samsung SSD EVO 500 Gb. Oculus Rift CV1

Posted

Anytime I get a track & I'm viewing on a monitor, it always starts paused every time

 

So once I' in I just hit pause then wait for minute or so for the track to take me into the cockpit

 

I don't know if others are having problems but the whole track thing is pretty fragile and frequently falls over.

 

In SP it seems to work for some aircraft and not for others, don't know how that holds for MP

 

What I'm doing now is saving a copy before I replay it. Then if it screws up after viewing once or twice I have a backup

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