xcom Posted February 4, 2017 Posted February 4, 2017 The function in the title doesn't work in multiplayer on clients while the object is not activated yet (late activation). haven't tested on other scenarios. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Grimes Posted February 5, 2017 Posted February 5, 2017 I didn't think late activation worked on clients... The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
xcom Posted February 5, 2017 Author Posted February 5, 2017 Sorry for my bad explanation, was trying to add that was testing as a client on a hosted server, but it has little difference. Doesn't work on AI units, specifically tested airplanes. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
Grimes Posted February 5, 2017 Posted February 5, 2017 So what is it returning? Always a true or false or just nothing? The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
xcom Posted February 5, 2017 Author Posted February 5, 2017 Probably false, didn't export the result but it doesn't go thru the if so probably, it needs to be tested. [sIGPIC][/sIGPIC] BuddySpike Website | Live Map & Statistics BuddySpike Twitch Channel Buddyspike Discord Buddyspike Facebook
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