FlightControl Posted February 24, 2017 Posted February 24, 2017 Forgive me for asking but... The DCS scripting engine method of the class Group:isExist() returns true when all Units in that Group are destroyed. Is this normal? Enquiring Group:getUnit(1) returns nil in that case, which is correct. Fc [TABLE][sIGPIC][/sIGPIC]| Join MOOSE community on: DISCORD :thumbup: Website of the MOOSE LUA Framework. MOOSE framework Downloads. Check out Example Missions to try out and learn. MOOSE YouTube Channel for live demonstrations and tutorials. [/TABLE]
Grimes Posted February 24, 2017 Posted February 24, 2017 No its not normal. Its been listed in that known scripting bug thread since the initial post. Likely the coalition.getGroups() returning dead groups is also related. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
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