some1 Posted March 23, 2017 Posted March 23, 2017 Yeah but in DCS one has to release the stick in order to grab the mouse and switch off the landing lights. The real MiG pilot just had to release the throttle, thus keeping his right hand on the stick and keeping control over the aircraft :D Learn to use mouse with your left hand. Makes flightsimming much easier. :smilewink: Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
sunski34 Posted March 23, 2017 Posted March 23, 2017 (edited) Learn to use mouse with your left hand. Makes flightsimming much easier Yes and no... I have de trackball on left hand, I have switches (2 and 3 states), rotary encoder and buttons too.... But I think that binds have to exist. In the first versions of Mig21b that was possible with a little modification of default lua file for joystick. Other switches have their bind so why not ;) I wouldn't like to assign three different HOTAS switches only for adjusting the lights Of course not, just one three state switch is enough .... But three commands : -> Two down commands for each state of the switch -> 1 up for the neutral position of the switch Default lua file can be modify if binds exists. The two kind of binding may exit ; all people doesn't want a single push button to activate a 3 state switch... For example, this can be done for flaps, IR/Neutral/SAR switches ! Binds are defined in default lua file. Edited March 23, 2017 by sunski34
Fri13 Posted March 23, 2017 Posted March 23, 2017 The FM is quite odd for a delta atm, the aircraft stalling at an abnormally low AoA, lower than the F-86 & MiG-15, which is very much at odds with the real bird. It's an odd thing because it wasn't like this a few patches ago, back then the FM seemed much more believable in terms of the AoA range. Noticed this while back in current version when doing some AG cannon runs and noticed hoe at 450kph speed at 15 degree dive the mig just stalled at about 2G pull up and just crashed to ground from a 400-300m altitude by just losing all lift. Lesson learned... Dont pull over 1.5G and don't do moves than in few second periods and keep speed over 600kph. The playback was funny as the aircraft wings really visually were against laws of physics as such high angle of attack occurred without change to the direction. There is just something that makes mig now "wrong" to fly as it is like dragged behind a rope or even worse, behind rubber band. So you command something and it just dips in the turns. And then the roll rate is like non-existing compared what it was at beta release (bugs). Compared to every other aircraft mig-21 just doesn't roll. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
some1 Posted March 23, 2017 Posted March 23, 2017 Yes and no... I have de trackball on left hand, I have switches (2 and 3 states), rotary encoder and buttons too.... But I think that binds have to exist. Of course I didn't mean that this solves the issue with lacking keybinds, it was just a useful tip. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
Fri13 Posted March 23, 2017 Posted March 23, 2017 Thanks for the info. I did find it odd that after firing a missile, the pilot would have to physically turn the selector to the next pylon. I chalked it up to Russian engineering. Interesting points about the flight model as well. Obviously I've never flown a MiG21, so its hard to know what isn't modeled correctly. I hope these issues are addressed, would make the MiG21 a lot more effective in combat. The russian logic is most often dead simple, genius even. So many things are lifted away from the user thinking requirements so that you can focus to use things without thinking. And when you think too much, it becomes confusing as it is so simple. My brains follows this same logic as soviets style, so I am biased for that but friends who love western styles realised the effective soviet style once explained. The weapons selector is a good point how things is easy to "simplify" and get functionality wrong. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
Fri13 Posted March 23, 2017 Posted March 23, 2017 In the real plane, the weapons selector knob is only there to choose the first pylon. After that it uses an automatic sequence, so there is no need to touch the knob during combat. https://leatherneck-sim.mantishub.io/view.php?id=81 How does the missile IR/Radar switch really work? The report there speaks about pylon 1 having IR and pylon 2 a SARH and requiring to switch pylons, radar+IR seeker type and then operate radar and HUD for lock.... So if I have pykins 1-2 selected and I have both in there and I flip to IR, the IR missile gets launched if I have IR lock? If I have radar turned on and locked, does the SARH get launched instead IR even when IR is selected by switch but not seeking anything? i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
some1 Posted March 23, 2017 Posted March 23, 2017 Not sure if understand the question, but my report does not speak about launching simultaneously mixed IR/SARH payloads. If you look at the payloads table, there is no entry that has different missiles on the opposing pylons. The manual never speaks about such combination, I'm not even sure if it was possible in real life. You could still have IR on 1-2 and SARH on 3-4. Then the IR/Radar switch defines which type of missile you will fire first. Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro
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