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Posted

Just what it says. What you're missing for some people is engagement. Pick an aircraft, hire a writer, and put him into a scenario where you are number 4 in a 4 flight, the replacement, and you're in the ropes.

 

Right now it's all click this, click that, which is great- fly here kill that. But beyond that what is he motivation? Is a simulator immersive enough that no effort could or SHOULD be made to suspend the psyche? The personal disbelief?

 

We know most of us, that this will be the only fighter we fly, but there is potential to increase the dramatic range of the product. You've spent so many hours doing what is uncommon, simulation games in high fidelity , it makes sense to maximize the appeal, to do what is common in media and creative fields:

 

 

Tell a story.

 

Just my two cents.

 

 

With the current roster, you have many avenues; HOWEVER, with the approach of aircraft that are DEEPLY ENTRENCHED IN BOTH CINEMA AND AVIATION HISTROY, I implore you to consider the potential. You may just accidentally create an entirely new genre, by accident.

Posted

Razbam's M2000 campaign is exactly like that. Youre an American exchange pilot flying with the french

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