Istari6 Posted April 1, 2017 Posted April 1, 2017 With the previous release, there was a significant drop in VR performance depending on the density of clouds. I reverted to the last version (now two releases ago) and performance was restored. I'd like to update to the latest code, but has there been any experience with frame rate performance under high density clouds with 1.5.6? For reference, I've been using the HTC Vive. Thanks.
Sandman1330 Posted April 2, 2017 Posted April 2, 2017 Still having the same issues on my end, using the latest stable build. Ryzen 7 5800X3D / Asus Crosshair VI Hero X370 / Corsair H110i / Sapphire Nitro+ 6800XT / 32Gb G.Skill TridentZ 3200 / Samsung 980 Pro M.2 / Virpil Warbrd base + VFX and TM grips / Virpil CM3 Throttle / Saitek Pro Combat pedals / Reverb G2
Istari6 Posted April 2, 2017 Author Posted April 2, 2017 Sandman - appreciate the quick reply. I'll stay on this older version until the frame rate issues are addressed.
Recommended Posts