Quip Posted April 4, 2017 Posted April 4, 2017 (edited) I don't think this has ever been reported. And I don't know how old the problem is. This bug is reproducible. V 1.5.6.1938.247 Edit: Just tested in v2.0 Alpha and the bug exists there too. Added this mission to this post too. New Map Add 3 ground units ARMOR, any country and type. For one of these, add TRIGGERED ACTION: ACTION: Fire at point Stop Condition USER FLAG=100 (or any number) Now you have triggered the bug. If you click on "View Unit List", you can cycle between the two other (unchanged) units, but you can not cycle to the unit with a STOP CONDITION. The edited unit's behavior gets unpredictable. Some actions are possible, some aren't. I haven't looked exactly at what's possible or not. but it's not important since the behavior isn't expected anyway. So: Normal unit = OK Add Fire at point = OK Add Stop condition = Broken Attached mission you can click in to test.Fire at point bug.mizFire at point bug v2.miz Edited April 4, 2017 by Quip
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