hellking Posted April 10, 2017 Posted April 10, 2017 Trim speed seems to go down with the frame rate. When I play in heavily loaded mission with a computationally expensive mod (and use Oculus Rift), trimming gets x2, x3 slower. When I reduce the computational load and have high FPS, trim becomes normal. In other modules trim rate is based on actual time passed and not on frames passed.. Can you implement this? Thanks..
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