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Delayed start Aircrafts still have engines running.


FlyMaker

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Hello guys

 

I'm trying to make a mission with delayed aircrafts "Triggered actions -> start", but they aways start with engines running, even without AI pilot in the cockpit.

 

The trigger is working but all planes have the engines on, this is causing annoying sound on airport "sound of 10 engines running".

 

The solution i found is set fuel to 0%. But i need these aircrafts takeoffing after a while.

 

Any tips to turn around this?

System Specs:

 

Windows 10 Pro x64, NVidia GeForce GTX 970 Gigabyte G1 Gaming 4GB, FX 8350 4.0 Ghz ( Cooled by Custom Cooler ), 8GB DDR3 1600 Mhz , ASUS M5A97 R2.0, x1 240gb ssd (Windows) x1 120gb ssd (DCS World) x1 500gb hd, Thustmaster T Flight X, CH Pro Throttle and CH Pro Pedals

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Yes, it is a bug and has been reported. https://forums.eagle.ru/showthread.php?t=186499

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CPU: i7 980x @ 4.2GHz RAM: 24gb Corsair Vengeance

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