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The MOOSE team are pleased to announce the release of MOOSE 2.1, a scripting framework for DCS World







Antwerp, Belgium - Wednesday 17th May 2017 - MOOSE has reached the 2.1 milestone with several new features and fixes to the framework including Tasking, Beacons & Radios, Target Designation, Cargo transportation, Formations and other new modules to help mission builders easily script complex interactions using the DCS World Scripting Engine.

 

For a detailed rundown of the included changes, please go to https://forums.eagle.ru/showpost.php?p=3140839&postcount=496

 

MOOSE is a scripting framework with currently 5 contributing LUA developers, more than 10 active testers and now a 100 strong, worldwide, community of DCS World enthusiasts who enjoy creating interesting content for groups. MOOSE has been in constant development for over two years and offers an Object Oriented approach to scripting including a hierarchical implementation of a Finite State Machine which models a process flow that transitions between various States through triggered Events.

 

MOOSE is designed and built by FlightControl, you can contact him on SKYPE: FlightControl_Skype or PM on the forums. For users interested in mission design using MOOSE, join the Community IM channel on SLACK.COM

MOOSE LUA Framework

MOOSE Example Missions

MOOSE GitHub

MOOSE YouTube Channel

 

Live Demo of the Air to ground Dispatching

 

Designation demo

 

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SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *

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