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Hi, I need help.

 

I would like to implement damage tracking and weapons usage for a squadron internal campaign, multiplayer style. I would like to have at each mission three tables that report:

 

- who and what weapon has been used (pilot, weapon type, weapon number, launch time);

- who has been hit and how badly (pilot, damage type, time of damage);

- fuel expenditure

 

I know how to table those elements and print them out in a .csv file. But I don't know how to track few things. Let me ask before I start coding something:

 

 

- Is it ok tu use event handlers to collect launcher and launched weapon? could I correctly track rockets and shells in quantity?

- Is it ok to use the getFuel() function to track fuel expenditure? Should I use an event handler to track landings (are there some?) to calculate residual fuel? Does it count external tanks also?

- Is it possible throught the event handler to track not only the hit but the damage type and amount?

 

thanks.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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