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Low priority- mirrors in VR are badly implemented!


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The mirrors in VR aren’t working very well. The view in the mirror changes with rotational head movement when it shouldn’t. This looks really weird in VR. It was probably done this way for trackir users but in VR it’s actually nauseating. The view should be static unless there is a positional change in the viewpoint.

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Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked

 

Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators

 

RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051

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