dabomb Posted January 30, 2018 Posted January 30, 2018 (edited) We run mods on our server. Currently, the Integrity Check is always enabled regardless of whether I turn it on or off in the Server Settings screen when I start the server. Anyone else seeing this? Edited January 31, 2018 by dabomb Edited title
TrigaNZ Posted January 31, 2018 Posted January 31, 2018 I'm not seeing this, but then I'm not looking.......................
dabomb Posted January 31, 2018 Author Posted January 31, 2018 Okay. Got this sorted. (thank you Caput_58). There are 3 variables in the serverSettings.lua file (C:\Users\<username>\Saved Games\DCS.openbeta\Config) that dictate whether the integrity check will be enabled or not on your server. These are: "require_pure_textures" "require_pure_models" "require_pure_clients" If any of these 3 are set to false, the integrity check will be enabled. All 3 must be set to false to disable the check. For some reason, unchecking the Integrity Check button in the Server Settings page would only set the "require_pure_clients" variable to false -- it leaves the other 2 set to true. I had to manually edit the file in Notepad++ and set them to false. Once that was done, it disabled the integrity check "shield" from our server in the server list and we were able to run our mods again. Hope this helps someone else. 1
Pikey Posted January 31, 2018 Posted January 31, 2018 Your hope came true some hours later :) thanks! Okay. Got this sorted. (thank you Caput_58). There are 3 variables in the serverSettings.lua file (C:\Users\<username>\Saved Games\DCS.openbeta\Config) that dictate whether the integrity check will be enabled or not on your server. These are: "require_pure_textures" "require_pure_models" "require_pure_clients" If any of these 3 are set to false, the integrity check will be enabled. All 3 must be set to false to disable the check. For some reason, unchecking the Integrity Check button in the Server Settings page would only set the "require_pure_clients" variable to false -- it leaves the other 2 set to true. I had to manually edit the file in Notepad++ and set them to false. Once that was done, it disabled the integrity check "shield" from our server in the server list and we were able to run our mods again. Hope this helps someone else. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
159_Archer Posted February 2, 2018 Posted February 2, 2018 (edited) Okay. Got this sorted. (thank you Caput_58). There are 3 variables in the serverSettings.lua file (C:\Users\<username>\Saved Games\DCS.openbeta\Config) that dictate whether the integrity check will be enabled or not on your server. These are: "require_pure_textures" "require_pure_models" "require_pure_clients" If any of these 3 are set to false, the integrity check will be enabled. All 3 must be set to false to disable the check. For some reason, unchecking the Integrity Check button in the Server Settings page would only set the "require_pure_clients" variable to false -- it leaves the other 2 set to true. I had to manually edit the file in Notepad++ and set them to false. Once that was done, it disabled the integrity check "shield" from our server in the server list and we were able to run our mods again. Hope this helps someone else. On the red highlighted parameter of requiring pure textures, if that is disabled, will it allow modded skins in to MP servers? I have the beta with nothing more than 159th squad-skins, and can get into no MP servers with int check enabled. Not sure if anyone has turned this off, but I can say I haven't got into a single MP server that has the int' check on as yet. That's a shame just for one non-harmfull change to the sim I have on board. Edited February 2, 2018 by 159_Archer [sIGPIC][/sIGPIC] 159th Guards Aviation Regiment; recruiting now! http://www.159thgar.com/ We now fly all modern Jets and Helos
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