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Posted (edited)

Happens across all 3 maps since the 2.5 merge, no issues with 2.2.

 

I happen to do most of my ramp starts at daybreak and have noticed that after the 2.5 update that a significant number of random pixels are lighting up when it is dark. The effect makes everything look like your helmet visor is misted up, everything looks muddy and foggy.

 

At daybreak with sky lightening to the right, and dark to the left, look left and get foggy cockpit / terrain. Look right and no fogging, everything is normal.

 

This has only become apparent since the 2.5 merge. As mentioned, 2.2 did not have the issue.

 

I have gamma set around 1.8.

 

Edit. Having been looking on AV sites, for clarity; the effect I am talking about in 2.5 appears to be more familiarly known as Mura, Flashlighting or Clouding and appears to be a 2.5 issue.

Edited by Tinkickef

System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.

Posted

Happens at Batumi at night too. Canopy open, dark night. Look left and right at ground, everything pin sharp. Look at panel - instant fog.

System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.

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