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I've checked other threads about micro-stutters but being unsure of their nature I figured its best to create separate one of what I've been encountering for the past few days.

 

So flying on Normandy (Burning Skies server) in the last few days, when server gets a decent number of players, I start encountering stutters. Basically my FPS drop by 10 to 20 and that causes the stutter. It occurs every 2 to 4 seconds, so one moment I have 70+ FPS, then 64 FPS and then 57 FPS ... and then I'm back to 70+ FPS. This loop of constant drops is the source of stutter I'm seeing, that prevents any effective combat flying since aiming is near impossible when you jump with reticle all over the place.

 

Now the thing that I wonder is what is the source of this constant drops ? When mission is fresh, after server restart, its all fine. But once a number of ground targets gets destroyed and particle effects like fires and smokes are present on the map this happens. So I started associating issues with particle effects, but cant exactly confirm that one. Otherwise could it be server overload ? I know that none from my friends is experiencing this in such way so it cant be server side thing.

 

Those are my graphic settings:

NRhC0z.png

 

No fiddling in Nvidia panel except for G-sync. System specs can be found in signature.

I've tried lowering graphics, turning off mirror, switching MSAA to OFF and using FXAA via Nvidia Control Panel but despite FPS increase to 80 or 90 those stutters did not vanish. And effects gave me unpleasant shimmering so I'm back to MSAA x4 which my pc can handle.

 

If anyone has experienced something of this nature and could help I'd appreciate that :helpsmilie:

AMD Ryzen 5900X @ 4.95 Ghz / Asus Crosshair VII X470 / 32 GB DDR4 3600 Mhz Cl16 / Radeon 6800XT / Samsung 960 EVO M.2 SSD / Creative SoundBlaster AE-9 / HP Reverb G2 / VIRPIL T-50CM /
Thrustmaster TPR Pendular Rudder Pedals / Audio Technica ATH-MSR7

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