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Across most missions the voice overs are rushed through. Audio files do not wait for the previous one to finish before playing, so if a trigger plays five audio files, only the last one will be heard.

 

I'm currently stuck in "Assignment in Flight", because it has several bugs:

 

1. Player and wingman spawn at the same spot, both planes explode (fixed manually in the ME).

2. 255 and 256 are attacked according to the voice overs, but both helicopters are usually not shot down by the F-16s.

3. F-16 flight is neither shot down by 648 nor deactivated; they roam around the helicopters' path then land at Sukhumi instead of their home base.

4. After take-off, audio track from Boyarin tells me to destroy an enemy helicopter insertion east of Sukhumi, but actually the troops are to the west of Sukhumi, east of Gudauta.

5. Enemy troops are currently inserted in the middle of a forest, so it's impossible to identify or attack them.

6. Friendly troops are scattered in the middle of Gudauta, some times crashed into buildings.

Posted

4. After take-off, audio track from Boyarin tells me to destroy an enemy helicopter insertion east of Sukhumi, but actually the troops are to the west of Sukhumi, east of Gudauta.

5. Enemy troops are currently inserted in the middle of a forest, so it's impossible to identify or attack them.

 

I was playing this yesterday. So this is why I couldn't find the helicopters first, and the deployed troops then!

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